Finally learned to model

Finally learned to model

Re: Finally learned to model Posted by Hugh on Wed Mar 2nd 2005 at 12:03pm
Hugh
900 posts
Posted 2005-03-02 12:03pm
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
User posted image

I'd always wanted to learn how to model, but whenever I loaded up MilkShape, I was always incredibly confused... so this time I actually downloaded the help file. Even though this more or less sucks, I'm just so happy that I made a model that my face could rip. :biggrin:

Anyway, stupid questions time: I didn't see anything in the preferences that'd make the brushes automatically snap to the grid, is there any option of that nature? And then how would I go about curving up those legs a bit?
Re: Finally learned to model Posted by French Toast on Wed Mar 2nd 2005 at 12:05pm
French Toast
3043 posts
Posted 2005-03-02 12:05pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I don't know about milkshape, but I heard in a lot of moddeling programs there is a subdivide option. I think that would round off the edges if that's what you mean.
Re: Finally learned to model Posted by azelito on Wed Mar 2nd 2005 at 3:20pm
azelito
570 posts
Posted 2005-03-02 3:20pm
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Anyway, stupid questions time: I didn't see anything in
the preferences that'd make the brushes automatically snap to the grid,
is there any option of that nature?
Mappers go to modeling, same old problem. The grid is of no use, the
vertex's will never stick to the grid so just forget about that. You
dont need it. If you want two verties on the same y, x or z value, copy
it from one of them and paste it onto the other. I dont know how this
is done in milkshape but Im sure fish will pop in here sooner or later,
he knows milkshape. Also, I dont know what tools there are for dividing
a face in to several in ms so fish will have to answer that aswell.
Re: Finally learned to model Posted by ReNo on Wed Mar 2nd 2005 at 4:09pm
ReNo
5457 posts
Posted 2005-03-02 4:09pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Quickest way to line up two or more vertices on the same plane is to
use the collapse tools - shift-ctrl-x, shift-ctrl-y, or shift-ctrl-z.
These pull all the vertices together on the axis you use (eg.
shift-ctrl-x collapses on the x axis). I'm afraid I've not looked into
adding additional faces to existing ones, personally I would delete the
legs and build them out of cylinders (careful you don't use more stacks
than you need, it will waste loads of polies).
Re: Finally learned to model Posted by fishy on Wed Mar 2nd 2005 at 8:30pm
fishy
2623 posts
Posted 2005-03-02 8:30pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
aye, the snap to grid isn't much use. not that i've found anyway. ctrl+shift+x y or z, as ReNo says, to flatten on an axis.

When you create a box in milkshape, it always has sharp edges. You can get a rounder appearance on the edges by assigning adjoining faces to the same smoothing group. Select the legs, go to the Groups tab, hit the assign button, then pick a number to assign all the selected faces to. The legs should look a lot smoother.