Re: Finally learned to model
Posted by French Toast on
Wed Mar 2nd 2005 at 12:05pm
Posted
2005-03-02 12:05pm
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Occupation: Kicking Ass
Location: Canada
I don't know about milkshape, but I heard in a lot of moddeling programs there is a subdivide option. I think that would round off the edges if that's what you mean.
Re: Finally learned to model
Posted by ReNo on
Wed Mar 2nd 2005 at 4:09pm
ReNo
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Quickest way to line up two or more vertices on the same plane is to
use the collapse tools - shift-ctrl-x, shift-ctrl-y, or shift-ctrl-z.
These pull all the vertices together on the axis you use (eg.
shift-ctrl-x collapses on the x axis). I'm afraid I've not looked into
adding additional faces to existing ones, personally I would delete the
legs and build them out of cylinders (careful you don't use more stacks
than you need, it will waste loads of polies).
Re: Finally learned to model
Posted by fishy on
Wed Mar 2nd 2005 at 8:30pm
fishy
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Location: glasgow
aye, the snap to grid isn't much use. not that i've found anyway. ctrl+shift+x y or z, as ReNo says, to flatten on an axis.
When you create a box in milkshape, it always has sharp edges. You can get a rounder appearance on the edges by assigning adjoining faces to the same smoothing group. Select the legs, go to the Groups tab, hit the assign button, then pick a number to assign all the selected faces to. The legs should look a lot smoother.