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                        Posted by Haze on 
    Sat Mar 5th 2005 at 7:11pm
                     
                    
                 
                
            
            
                
    
                    
                             Haze
                            Haze
            
                        member
     
            118 posts
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        Registered: 
    Jan 24th 2005
                    Occupation: Game Designer
                            Location: Frozen Wolf Limited
             
                
                        Hi everyone,
I am looking to make a security camarer, I have everything done accept one thing, the model of my security camarer needs a little red dot to show that its on like in real life, I cant seem to find the right env_ entity and a normal light does not produce an actuall dot of light.
Anyone have any ideas or sulutions?
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by fishy on 
    Sat Mar 5th 2005 at 7:56pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
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            2623 posts
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        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        a self-illuminated texture sounds like the right answer.
the texture for the camera needs to have an alpha layer, which should be all black except for a light/white spot in the same place as the red spot is on the RGB layer. Compile the texture again, and add $selfillum to the .vmt file. you should now have a camera with a little red light on it, without using any extra ents. Though a little env_glow would probably look good on top of it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by Haze on 
    Sun Mar 6th 2005 at 10:12am
                     
                    
                        
                        Posted 
    2005-03-06 10:12am
                     
                 
                
            
            
                
    
                    
                             Haze
                            Haze
            
                        member
     
            118 posts
        42 snarkmarks
        Registered: 
    Jan 24th 2005
                    Occupation: Game Designer
                            Location: Frozen Wolf Limited
             
                
                        Sorry but im not that good at entitys, teh env_sprite just came out black with the white in the middle and im not sure how to make it transparent so its just the light.
also, the env_glow is no such entity and im not sure what you meen by the long solution, does it involve making a black texture? I cant make textures
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by Andrei on 
    Sun Mar 6th 2005 at 1:20pm
                     
                    
                 
                
            
            
                
    
                    
                             Andrei
                            Andrei
            
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            2455 posts
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        Registered: 
    Sep 15th 2003
                            Location: Bucharest, Romania
             
                
                        use an env_Sprite and set it like this:
rendercolor "255 0 0" (RED)
rendernt "200"
rendermode "glow" (or "additive").
scale "0.5" (or any size you want)
No need to play with the spritename since the default would do fine.
Now, if you want your sprite to move around with your camera, name the
camera "camera" and then set the sprite's parent to be "camera".
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by Haze on 
    Mon Mar 7th 2005 at 11:30am
                     
                    
                        
                        Posted 
    2005-03-07 11:30am
                     
                 
                
            
            
                
    
                    
                             Haze
                            Haze
            
                        member
     
            118 posts
        42 snarkmarks
        Registered: 
    Jan 24th 2005
                    Occupation: Game Designer
                            Location: Frozen Wolf Limited
             
                
                        Sorry, it did not work, I still see a black outline with a white center.
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by Jasque on 
    Mon Mar 7th 2005 at 2:57pm
                     
                    
                 
                
            
            
                
    
                    
                             Jasque
                            Jasque
            
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            11 posts
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        Registered: 
    Feb 25th 2005
                            Location: USA
             
                
                        When you choose the name of your sprite, browse around and find
redglow1.vmt, I believe that is the only translucent red glow sprite.
                                    
             
        
            
            
                                     
                                
                    
                        Re: red dot
                        Posted by Haze on 
    Mon Mar 7th 2005 at 7:45pm
                     
                    
                 
                
            
            
                
    
                    
                             Haze
                            Haze
            
                        member
     
            118 posts
        42 snarkmarks
        Registered: 
    Jan 24th 2005
                    Occupation: Game Designer
                            Location: Frozen Wolf Limited
             
                
                        I set it as And said and used the redglow texture, it worked fine, thanks everyone