Re: No Compiled Map
Posted by Broon on
Thu Mar 10th 2005 at 9:31pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
Just re-installed the SDK a few days ago. Now when i try to compile my maps i get the error message
The command failed. Windows reported the error:
"The system cannot find the file specified."
this relates to the compiled map being copied from the mapsrc to the deathmatch map folder.
but there usn't a comipled map in the mapsrc folder, anyone else had this problem or know how to fix it?
Re: No Compiled Map
Posted by Rof on
Thu Mar 10th 2005 at 9:35pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
Post your compile log. In particular, look at the last thing VBSP does
before VVIS runs. Usually, it's a fatal error that stops VBSP before it
writes a bsp file, which means VVIS and VRAD do nothing, and there's no
map file to copy.
Re: No Compiled Map
Posted by Broon on
Thu Mar 10th 2005 at 9:39pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
Here's the log
** Executing...
** Command: "c:\program files\valve\steam\steamapps\broonus\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\broonus\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\broonus\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7830.8, 10641.8, -1260.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 6040:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7831.0, 10649.0, -1266.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 6040:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7721.0, 10647.7, -1237.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 6040:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7751.7, 10643.0, -1242.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 6040:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.prt...Too many portal verts
** Executing...
** Command: "c:\program files\valve\steam\steamapps\broonus\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\broonus\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.bsp
c:\program files\valve\steam\steamapps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.bsp is not a IBSP file
** Executing...
** Command: "c:\program files\valve\steam\steamapps\broonus\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\broonus\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.bsp
c:\program files\valve\steam\steamapps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.bsp is not a IBSP file
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\broonus\sourcesdk_content\hl2mp\mapsrc\dm_forthbridges.bsp" "c:\program files\valve\steam\steamapps\broonus\half-life 2 deathmatch\hl2mp\maps\dm_forthbridges.bsp"
this is my friends map, so i'm not sure where the errors could be coming from
Re: No Compiled Map
Posted by Sub-Zero on
Thu Mar 10th 2005 at 9:43pm
53 posts
15 snarkmarks
Registered:
Feb 16th 2005
Occupation: Student
Location: USA
ive had something similar happen to me... but it doesnt look like its the same problem... basically i saved my map with a "." in it... for example..
"de_dust2.2" this will give u an error when compiling... but again i dont think that helps u... thought i would post it anyways.. maybe u changed the name around?
Re: No Compiled Map
Posted by Leperous on
Thu Mar 10th 2005 at 9:54pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Fix those errors and it'll be fine! Though off the top of my head I can't tell you what "Too many portal verts" means...
Re: No Compiled Map
Posted by Broon on
Thu Mar 10th 2005 at 9:58pm
10 posts
11 snarkmarks
Registered:
Dec 5th 2004
yeah i just deleted a load of cylinders (with many sides) and its now compiling...and its still takin its time, thanks for the help
Re: No Compiled Map
Posted by Joe-Bob on
Thu Mar 10th 2005 at 10:20pm
Posted
2005-03-10 10:20pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
For future reference, you can search for brush numbers in Hammer.
Just search for brush 6040 (the one the error messages say), and delete
that one.