Compile Process

Compile Process

Re: Compile Process Posted by G4MER on Sat Mar 12th 2005 at 11:57am
G4MER
2460 posts
Posted 2005-03-12 11:57am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Ok, here we go..

1: Compile map in Hammer ( with Run Map )

2: While in map, in console type "buildcubemaps" with out quotes.

3: Use a program like WINBSPZIP or for us programming challenged, to include textures with your bsp.

4: Zip up the map and its directory structure, for easy installation.

Did I miss anything?

When Mapping what should the pathing be set up too?

From here: C:\Program Files\Valve\Steam\SteamApps\YOUREMAILACCOUNT\sourcesdk_content\cstrike\mapsrc

Or Here: C:\Program
Files\Valve\Steam\SteamApps\micdees@elp.rr.com\counter-strike
source\cstrike\ ( FOLDER For each file type here ( sound, model,
material, etc.. )
Re: Compile Process Posted by Gwil on Sat Mar 12th 2005 at 12:08pm
Gwil
2864 posts
Posted 2005-03-12 12:08pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Or Here: C:\Program
Files\Valve\Steam\SteamApps\micdees@elp.rr.com\counter-strike
source\cstrike\ ( FOLDER For each file type here ( sound, model,
material, etc.. )
Sounds like the money (shot!) to me mate, but dont quote me on that. I have some custom models fishy made for me in

C:\Program Files\Valve\Steam\SteamApps\myemailaddyhere\half-life 2
deathmatch\hl2mp\models\props\gwil , if that's any good evidence to go
bye
Re: Compile Process Posted by omegaslayer on Sat Mar 12th 2005 at 8:36pm
omegaslayer
2481 posts
Posted 2005-03-12 8:36pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA