Re: keypad door
Posted by XenNetwork on
Sat Mar 12th 2005 at 11:52pm
Posted
2005-03-12 11:52pm
58 posts
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Registered:
Jan 25th 2005
Location: USA
how do i make it so i use the numbers 0 1 2 in the game in to buttons
then make it so you have to press them in a certain order to open a door
Re: keypad door
Posted by Carcase on
Sun Mar 13th 2005 at 3:01am
Carcase
member
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Nov 15th 2003
Location: Northern Virginia
perhaps an ingenious use of input outputs and plenty of trigger_relay and multimanagers?
or perhaps you could have it so each button unlocks the next button, and when the final button is pushed the door opens? only problem with that would be coming up with a way for the buttons to reset,
Re: keypad door
Posted by omegaslayer on
Sun Mar 13th 2005 at 3:53am
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Thats a complex entity system you got there, maybe some day ill make one my self.....
Re: keypad door
Posted by DrGlass on
Sun Mar 13th 2005 at 6:58am
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
here is what you would have to do.
the key combo is 123, I will work thist backwards.
The door can only be open if 3 is true (its default is faulse, basicaly true = on)
button 3 can only be toggled to true if 2 is true.
and button 2 can only be triggered if 1 is true.
All the buttons trigger a "beep" sound.
All you have to do is figure out what logic_entities have to be used.