tanktrain

tanktrain

Re: tanktrain Posted by sXenoG on Mon Mar 14th 2005 at 6:05am
sXenoG
49 posts
Posted 2005-03-14 6:05am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Im using tank train and I have no problems getting it to move. The
problem is i want to emulate walking ontop of a players head like in cs
1.6. Ive tried using push but doesnt work when u duck u just sit there.
To explain better when u stand on a tanktrain u just stand there and
move with it, but when ur on a person the person can walk from
underneath u and u can fall fromt heir head. So how would I be able to
emulate this well?
Re: tanktrain Posted by sXenoG on Tue Mar 15th 2005 at 12:10am
sXenoG
49 posts
Posted 2005-03-15 12:10am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
bump Id really liek to have any type of discussion on this
Re: tanktrain Posted by French Toast on Tue Mar 15th 2005 at 2:49am
French Toast
3043 posts
Posted 2005-03-15 2:49am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
First off, you don't need a bump until a day or two. Your post is not forgotten, the people who have come here have
A)Not been able to read your post

or

B)Can figure out each individual word but don't have a clue what they all mean when combined

I'd suggest refraising it until it is comprehensible. When what you write is readable, it tends to lend itself to a wider array of suggestions.
Re: tanktrain Posted by Rof on Tue Mar 15th 2005 at 4:18pm
Rof
210 posts
Posted 2005-03-15 4:18pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
As far as I understand what you're saying, you want to make a moveable
object (do you mean a func_tracktrain? a func_tanktrain is something
slightly different) so that you can stand on top of it, but when it
moves you slide off it and fall down.

I haven't tried it, but perhaps you could make the train brush with a
slippery texture on the top surface. It depends on how HL2 calculates
player-object friction for moving objects, and it might not be very
realistic for performance reasons.
Re: tanktrain Posted by sXenoG on Wed Mar 16th 2005 at 12:38am
sXenoG
49 posts
Posted 2005-03-16 12:38am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Yea thats what I wanted. I just thought to use a slippery texture today
I'm going to give this a try today just need to find the textures ill
post my results on that 1

EDIT:

THe slippery texture did not work. Ive tried both func_tracktrain and
func_tanktrain both ending witht he same results. I tried using the
func_conveyor but to gain an equilibrium with the conveyor and urself
(make it so that when ur running u just say in the exact same spot) it
flings u right of when u try to get onw hen its moving. The other
problem is that when I lower the conveyor when u intially get on it
pushes u back very quickly but if u remain on the platform then its
allows u to move up.

Of course ne ideas are welcomed :smile:
Re: tanktrain Posted by DrGlass on Wed Mar 16th 2005 at 2:51am
DrGlass
1825 posts
Posted 2005-03-16 2:51am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
you could try and make a func_train track with a trigger_push above it. All you have to do is find the right push speed.
Re: tanktrain Posted by sXenoG on Wed Mar 16th 2005 at 3:35am
sXenoG
49 posts
Posted 2005-03-16 3:35am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Run into similar problems, the initial force applied to u is greater
when it starts and several moments later its not... Im thinking about
perhaps moving a model around the map.. what characters can I import
into cs and what should I use to move it around?

Edit:

When I started I didnt think this would be all that hard to achieve im
thinking that i might just make it so i have a semi strong conveyer put
a block in front of the player so they can fly off the front. (Me
and my friend like doing that head walkign thing that u could see if
u've seen pubmasters) I just wanted to make some type of practice map
for that.