Re: Info_nodes
Posted by ICE on
Mon Mar 14th 2005 at 4:04pm
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Mar 8th 2005
Location: SWE
i have noticed that the "info_nodes" have a unique "node_id". so im
wondering, does every node see all other nodes, or does it only see the
next number
Re: Info_nodes
Posted by jman on
Mon Mar 14th 2005 at 6:35pm
jman
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Feb 17th 2005
well, i just make them in order, so i have them in a 1,2,3 sequence, you also need to put nav_genrate if your noding about on hosties.
Re: Info_nodes
Posted by ICE on
Tue Mar 15th 2005 at 2:41pm
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Mar 8th 2005
Location: SWE
but if there is a house and you run around, around and around it. they
all have to be connected? i shouldnt have to make 1000 nodes for
difrent turns and so on???
Re: Info_nodes
Posted by Rof on
Tue Mar 15th 2005 at 5:15pm
Rof
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As I understand it, a link is made between any pair of nodes that can
see each other (i.e. there is clear line-of-sight between them).
So you just need to make sure that you place enough nodes around corners etc. so that each node can see at least one other node.
You should place more nodes near objects than npcs have to navigate
around. So for instance if you had a crate in the middle of a floor,
place nodes on the ground near (but not too near) each side of the
crate, so npcs can walk around it more easily.
The order you place them doesn't matter at all.
Re: Info_nodes
Posted by Leperous on
Tue Mar 15th 2005 at 5:46pm
Leperous
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Also note you can place them by just clicking in the 3D window with the entity tool...