Re: light_environment from opposite end
Posted by LittleGetty on
Tue Mar 15th 2005 at 3:32am
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This is really starting to frustrate me. I add a light_environment to the corner of the map corresponding with the sun on the skybox, and when i go in-game, all the shadows are acting like the light is coming from the exact opposite end of where I put the entity. If anyone could help me, it would be very. . . . . . . helpful.
Re: light_environment from opposite end
Posted by rs6 on
Tue Mar 15th 2005 at 3:38am
rs6
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if its a light_environment it shouldn't matter were you put it. It should come from the sky box's sun automatically.
Re: light_environment from opposite end
Posted by LittleGetty on
Tue Mar 15th 2005 at 3:45am
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Really? because the direction its coming from, thats not where the sun is.
Re: light_environment from opposite end
Posted by DrGlass on
Tue Mar 15th 2005 at 4:26am
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Check out the pitch and compass (top right of the env_light properties)
point the compass in the direction you want the sun light to come from
and then set the pitch (dont forget 0 degrees is pointing at the
horizon so if you want the sun to point down you have to set it to a
negative degree)
a good setting would be 90 degrees on the compass and -55 pitch.
Re: light_environment from opposite end
Posted by Natus on
Tue Mar 15th 2005 at 1:31pm
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yeah the sun thingy is an env_sun, i havent tried it yet since the most of my maps are dark or...sunless
Re: light_environment from opposite end
Posted by DrGlass on
Tue Mar 15th 2005 at 8:19pm
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env_sun just creates the illusion of a sun on the sky box, so you have
to figure out the location of your sun and the angle it is on the sky
box and then line the two up.