Re: CS:Source Map description Screen
Posted by Sub-Zero on
Thu Mar 17th 2005 at 3:54pm
53 posts
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Registered:
Feb 16th 2005
Occupation: Student
Location: USA
Hey guys.. i was wondering how i would go
about changing the loadup screen for my new map...Instead of the screen
saying counter-strike 1.6 (dont ask me why it doesn't say source...) I would
like it to say my map name.. and then give a short description of my
map.. is that possible? if so can u tell me how?
ive tried going into map properties.. but it doesnt change anything...unless im doing it wrong?
As always...thanks in advance
Re: CS:Source Map description Screen
Posted by Rof on
Thu Mar 17th 2005 at 5:05pm
Rof
member
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Dec 3rd 2004
Place a file called "mapname.txt"
in the same folder as the map, and its contents get used as the
description on loading the map. This only works for CS:S, I believe.
Re: CS:Source Map description Screen
Posted by DrGlass on
Thu Mar 17th 2005 at 6:53pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
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This works for all things CS, and any other MOD that has map discriptions. Its always a good idea to include a mapname.txt with any map you make with your e-mail and general info.
Re: CS:Source Map description Screen
Posted by Sub-Zero on
Thu Mar 17th 2005 at 8:56pm
53 posts
15 snarkmarks
Registered:
Feb 16th 2005
Occupation: Student
Location: USA
thanks for the heads up... do people normally zip the txt document into the bsp? or keep it seperate?
Re: CS:Source Map description Screen
Posted by Liberal.Nyulism on
Sat Mar 19th 2005 at 1:35am
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Occupation: exec
Location: USA
If you limit the text to map informatin, then you should probably just
put it inthe bsp. I fyou include other information, essentially
substituting a readme.txt file, then put that outside it.
I think, it's just easeier if the nav, txt, (and anything else) are in the bsp. It's just cleaner.
A bsp file, and a mymapname_readme.txt file is a nice distribution package.