Env_light shines through door.

Env_light shines through door.

Re: Env_light shines through door. Posted by beguiledfoil on Fri Mar 18th 2005 at 1:41am
beguiledfoil
59 posts
Posted 2005-03-18 1:41am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
I've got a problem with my environment shining where it ought not
shine.. namely through my door. Is there some way I can block it
out? I assume there's some brush texture I can use that blocks
light, but doesn't block the player, but don't have a clue as to what
it might be.

Thanks..
Re: Env_light shines through door. Posted by Orpheus on Fri Mar 18th 2005 at 1:46am
Orpheus
13860 posts
Posted 2005-03-18 1:46am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
asked, and answered, but.. as they say, perhaps un-locateable.

there is a setting in the properties someplace to get func's to block light.

in fact, i saw a tut on it recently.. maybe i can find it.

brb.

[edit] you may have better luck searching the HL1 forums.

i found this .. perhaps its your clue.
Re: Env_light shines through door. Posted by satchmo on Fri Mar 18th 2005 at 2:05am
satchmo
2077 posts
Posted 2005-03-18 2:05am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
This used to be a problem for HL1, but Source (with its pseudo dynamic lighting) should not have this problem.

I believe he's referring to the fact that light tends to seep through the slit between the door and the door frame. I think it's an intentional phenomenon of the engine, and I don't know of any way to get around this.
Re: Env_light shines through door. Posted by zombie_computer on Fri Mar 18th 2005 at 9:37am
zombie_computer
28 posts
Posted 2005-03-18 9:37am
28 posts 3 snarkmarks Registered: Feb 15th 2005 Location: Netherlands
there's a texture called blocklights or something like that
Re: Env_light shines through door. Posted by beguiledfoil on Sat Mar 19th 2005 at 1:43am
beguiledfoil
59 posts
Posted 2005-03-19 1:43am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
So do I need to use the blocklights texture on all my doors? I've
got a little house in an open map. It's got areaportalwindows in
the window places, and a normal area portal where the door is.
But light (from my env_light) shines through that normal area portal
(and the prop_door_rotating, not a func_door_rotating) that is tied to
it.

Yeah, I figured this had probably come up before, but my searches
didn't yield anything that seemed to be exactly the problem I was
having..

Edit: This might be related.. I'm getting an error when compiling:

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:program filesvalvesteamsteamappsbeguiledfoil3@hotmail.comsourcesdk_contenthl2mapsrcmy projectsA01A16.bsp

reading c:program filesvalvesteamsteamappsbeguiledfoil3@hotmail.comsourcesdk_contenthl2mapsrcmy projectsA01A16.prt

LoadPortals: couldn't read c:program
filesvalvesteamsteamappsbeguiledfoil3@hotmail.comsourcesdk_contenthl2mapsrcmy
projectsA01A16.prt

So vvis doesn't seem to be working correctly.. Any suggestions?

Hamer doesn't seem to be making an .prt files, btw, so that would
explain why it can't read mine. Is there some reason it wouldn't
be creating these? Tried searching for .prt but nothing showed up.