 
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Tue Dec 14th 2004 at 9:52am
                     
                    
                 
                
            
            
                
    
            1832 posts
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                            Location: Indianapolis, IN
             
                
                        This looks beautiful... where's the f'ing download?
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by Tarky on 
    Tue Dec 14th 2004 at 11:01am
                     
                    
                        
                        Posted 
    2004-12-14 11:01am
                     
                 
                
            
            
                
    
            12 posts
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        Registered: 
    Dec 10th 2004
                            Location: Australia
             
                
                        As said on mapcore, very sexy mr ferret. How many players max you want it to have?
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Spartan on 
    Tue Dec 14th 2004 at 11:04am
                     
                    
                        
                        Posted 
    2004-12-14 11:04am
                     
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
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    Apr 28th 2004
                     
                
                        Jesus dude you think you could f**k up the boards anymore. Fix this s**t, its not even viewable.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Tue Dec 14th 2004 at 11:53am
                     
                    
                        
                        Posted 
    2004-12-14 11:53am
                     
                 
                
            
            
                
    
            1832 posts
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                        This is the second time somebody's done this, it may be a forums problem...
Anyways, this looks really cool, and I'd love to see it ingame.  My only suggestion is to add more phys objects as it looks a little sparse from those screens.
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by scary_jeff on 
    Tue Dec 14th 2004 at 12:02pm
                     
                    
                        
                        Posted 
    2004-12-14 12:02pm
                     
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        I agree with Yak, looks great but needs a few more objects in there :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Tue Dec 14th 2004 at 12:22pm
                     
                    
                        
                        Posted 
    2004-12-14 12:22pm
                     
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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                        there are a ton already, though they are in an orderly position at the
moment. I'm not goint to spam the map with hundreds of physics objects.
They lag servers, hinder player movement, and every noob on the planet
will be doing that.
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by scary_jeff on 
    Tue Dec 14th 2004 at 12:56pm
                     
                    
                        
                        Posted 
    2004-12-14 12:56pm
                     
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        I didn't mean to spam the level with objects, but as it is, I can only see 3 barrels and 6 exploding barrels. There is some ground between ruling the gravgun out as a weapon, and filling the level with so many objects the players can't even move!
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Captain P on 
    Tue Dec 14th 2004 at 1:02pm
                     
                    
                 
                
            
            
                
    
            1370 posts
        1995 snarkmarks
        Registered: 
    Nov 6th 2003
                    Occupation: Game-programmer
                            Location: Netherlands
             
                
                        Uhm, indeed, you may want to edit that post to get it right...
Well, so far this thingie looks nice, promising. Though I think I'd like it more when it was brighter. But perhaps that isn't a problem when seen in-game.
I also think you could do more with height in this map. It kindof reminds me of an old DOS game called Bleus Brothers, the 5th level featured some heigh buildings and cranes. Could be nice to balance over small ridges and jump over swinging I-bars and such to get to a high-powered weapon. Adding some worker elevators and the like... yeah, I think you could use height to great advantage here... so far it looks like you have only 2 floors available.
As for phycics objects... I think there are too few of them. Don't spam it, but don't forget about it too, you know... Nevertheless looks like it'll become a good map. Keep it up!
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Tue Dec 14th 2004 at 1:43pm
                     
                    
                 
                
            
            
                
    
            1832 posts
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                            Location: Indianapolis, IN
             
                
                        Wow, that many?  Boy it looks like a lot, I think you may have gone overboard.  Think of all the physics spam you can do with 10 barrels and a bunch of breakable skids :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Captain P on 
    Tue Dec 14th 2004 at 1:54pm
                     
                    
                 
                
            
            
                
    
            1370 posts
        1995 snarkmarks
        Registered: 
    Nov 6th 2003
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                            Location: Netherlands
             
                
                        Ah, that wasn't really visible from the first shots, but hey, I think it's a good amount now. Well spread arount the map then, isn't it? Oh well, playtesting still has some function... :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Forceflow on 
    Tue Dec 14th 2004 at 3:36pm
                     
                    
                 
                
            
            
                
    
            2420 posts
        451 snarkmarks
        Registered: 
    Nov 6th 2003
                    Occupation: Engineering Student (CS)
                            Location: Belgium
             
                
                        Holy sh*t, that looks great. Just enter the compo with it ...
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by MOliver on 
    Tue Dec 14th 2004 at 3:57pm
                     
                    
                 
                
            
            
                
    
            3 posts
        0 snarkmarks
        Registered: 
    Dec 6th 2004
                     
                
                        Yah, this looks pretty good, especially for something like a construction site.  I'd like to DL it and give a real critique.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by SWATSiLeNt on 
    Tue Dec 14th 2004 at 5:39pm
                     
                    
                 
                
            
            
                
    
            141 posts
        34 snarkmarks
        Registered: 
    Nov 8th 2003
                            Location: Missouri
             
                
                        Well i have to admit....you have a good chance of a win if you add more things in to spice it up even more. like in one of the screens, there are pillars with metal rods rusted and such. If you were to turn those a bit and not make it look so repetative that would be great. Good work!
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by DudeTor on 
    Tue Dec 14th 2004 at 6:27pm
                     
                    
                 
                
            
            
                
    
                    
                             DudeTor
                            DudeTor
            
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                        Very nice Fettar! I bow to your talent =D
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by mike-o on 
    Tue Dec 14th 2004 at 10:12pm
                     
                    
                        
                        Posted 
    2004-12-14 10:12pm
                     
                 
                
            
            
                
    
            60 posts
        6 snarkmarks
        Registered: 
    Oct 18th 2004
                     
                
                        Ferret! i cant wait to play this thing.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by G.Ballblue on 
    Tue Dec 14th 2004 at 10:48pm
                     
                    
                        
                        Posted 
    2004-12-14 10:48pm
                     
                 
                
            
            
                
    
            1511 posts
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    May 16th 2004
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                            Location: A secret Nuclear Bunker on Mars
             
                
                        Absouletely l33t looking. :smile:
Not to much to comment on really -- it's all looking real good.
If you can pull through with an easy to memorize, yet unique level structure
(not saying you can't!!) this will be a great map. :smile:
Also, I love the prop stuff in the truck :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by DrGlass on 
    Tue Dec 14th 2004 at 11:27pm
                     
                    
                        
                        Posted 
    2004-12-14 11:27pm
                     
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
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                        map looks great no problem there.
but about the physic objects, look at it this way.  the gravgun is
a wepon like any other, are you sure that no matter where in the map
some one is they will be able to use that wepon?  In the picture I
see barrals and wood... you can put ALOT more/diffrent objects in
there.  Try adding some pipes or small I-beams.  dont forget
that you can turn your brush work into func_physbox and add objects
that way.  You dont need to just put random crap every where, but
do go check out a build site, I see them all the time and there is
random crap left everywhere.  Wood, bricks, rocks, tools, extra
tires, paint cans, garbage... etc etc.
also dont think you have to limit yourself, read the included info
about hammer.  it tells you the suggested max number of all prop
types.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Tue Dec 14th 2004 at 11:38pm
                     
                    
                        
                        Posted 
    2004-12-14 11:38pm
                     
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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            427 posts
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    Jan 28th 2002
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                        I understand the suggested max number of prop types. But
when you play a map and you are getting spammed with objects flying
everywhere it is not fun. I have just the right ammount of well placed
physics objects. And the only way you will not find one easily is if
someone makes it apoint in the game to grab all the objects and hide
them in some corner. The map has already gone through extensive
playtesting and I've found that the number of physics objects is just
right.
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by lirbig on 
    Wed Dec 15th 2004 at 12:43am
                     
                    
                        
                        Posted 
    2004-12-15 12:43am
                     
                 
                
            
            
                
    
            3 posts
        0 snarkmarks
        Registered: 
    Dec 12th 2004
                     
                
                        This map looks great :smile:
I hope most of players will soon forget the damn s**tty mappack released so far.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Wed Dec 15th 2004 at 9:36am
                     
                    
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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                        Servers cycling the level so far.
24.235.192.28:27015
24.252.41.72:27015
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Cassius on 
    Wed Dec 15th 2004 at 5:28pm
                     
                    
                 
                
            
            
                
    
                    
                             Cassius
                            Cassius
            
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            1989 posts
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    Aug 24th 2001
                     
                
                        You know why I like this map? It's the first HL2 level I've yet seen that isn't wholly dependant upon props. What's more, it looks awesome. GG Valve map contest.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Wed Dec 15th 2004 at 6:25pm
                     
                    
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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            427 posts
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    Jan 28th 2002
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                        Go ahead Rosie, you may put it on. Thanks cassius, finaly someone who see's it my way.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by 7dk2h4md720ih on 
    Wed Dec 15th 2004 at 6:41pm
                     
                    
                 
                
            
            
                
    
            1976 posts
        198 snarkmarks
        Registered: 
    Oct 9th 2001
                     
                
                        I just had a run around it, and found it exceedingly good. :smile: Are you
going to be putting any ambient sounds in? It's deathly quiet at the
moment. I noticed that a good few of the pipe props are a considerable
distance away from the walls they're supposed to be connected to. Good
luck in the competition. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Wed Dec 15th 2004 at 7:13pm
                     
                    
                 
                
            
            
                
    
            1832 posts
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        Registered: 
    Dec 30th 2001
                    Occupation: College Student/Slacker
                            Location: Indianapolis, IN
             
                
                        I ran through it yesterday
GOOD:
-Excellent 3d skybox
-Architecture looks good
-Layout is sweet
-It looks very nice
BAD:
-I know it may be hard, but there's got to be some way to add any texture variation
-Some of the ground looks really angular and unnatural.  This is mainly around the edges.  Not because of sewing but becuase of a lack of smoothness.
-There are not enough throwable props, period.  There's like 5 barrels, 6 explosive barrels, a gas tank, a stack of skids, and two paint cans.  This level is way too big for that few, and this essentially removes the grav gun as a weapon.  If that is your intent then I'm fairly certain you're also intending to not come close to winning the contest.
-I thought you had all the tables with crap spawning on them as static, but I found one or two that were throwable
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Wed Dec 15th 2004 at 11:19pm
                     
                    
                        
                        Posted 
    2004-12-15 11:19pm
                     
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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    Jan 28th 2002
                    Occupation: Student
                     
                
                        hl2dm.badassgeeks.com:27015
playing there too
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by MOliver on 
    Thu Dec 16th 2004 at 6:28am
                     
                    
                 
                
            
            
                
    
            3 posts
        0 snarkmarks
        Registered: 
    Dec 6th 2004
                     
                
                        Just a few things I noticed after playing this.  The doors feel like they're of an improper size to accomodate the HL2 perspective.  They feel too wide and too low for some reason.  Also, in the back of the truck outside.  You might want to put some clip brushes in the truck bed, so that players don't get stuck.  I notice if you get in the corner, you can't jump and you move kind of slow.  Some clipping brushes might keep this from happening.  The map has a nice feel overall though and looks the best out of all of the maps I've seen released for both DM and CS, so I can't wait to see the final.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Orpheus on 
    Sat Dec 18th 2004 at 4:41am
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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            13860 posts
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    Aug 26th 2001
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                            Location: Long Oklahoma - USA
             
                
                        master ferret, please put a space between each image code.. the screens are all running together..
i won't even mention that they are a bit large.. just this once.. :heee: but 132k is a touch OTT.
i also must say, you have not lost your touch.. very nice map.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by ReNo on 
    Sat Dec 18th 2004 at 12:24pm
                     
                    
                        
                        Posted 
    2004-12-18 12:24pm
                     
                 
                
            
            
                
    
                    
                             ReNo
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                        Firefox shows them all vertically aligned :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by habboi on 
    Sat Dec 18th 2004 at 2:30pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
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        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        The 2 ips do not work for me as they dont seem to appear on the screen once i add them (are you sure there right?)
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by haikeebah on 
    Thu Jan 6th 2005 at 8:45am
                     
                    
                 
                
            
            
                
    
            12 posts
        11 snarkmarks
        Registered: 
    Jan 1st 2005
                            Location: USA
             
                
                        From the pics, this map looks niiice. download link is "not found" for me tho! I'd realy like to check it out! 8/
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by Kasperg on 
    Sun Jan 9th 2005 at 11:18pm
                     
                    
                        
                        Posted 
    2005-01-09 11:18pm
                     
                 
                
            
            
                
    
            1 post
        0 snarkmarks
        Registered: 
    Jan 9th 2005
                    Occupation: architect
                            Location: Spain
             
                
                        The map is very good until you check performance with +showbudget or mat_wireframe. I think some computers today arent yet ready to handle so much nice architecture and props... 
This is the only downpoint I see, but it might be important if we take a look at  the tools VALVe has given us to control polygon visibility (occluders, area_portals, hint brushes...) Otherwise great map!
This is the kind of map I'd like to see winning the comp (after my own submission, of course :wink: )
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Mon Jan 10th 2005 at 5:19am
                     
                    
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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                        If you have any suggestions on where to place occluders, areaportals,
ect be my guest. I've tried it all to no good effect. The map simply is
too open.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Mon Jan 10th 2005 at 6:42am
                     
                    
                 
                
            
            
                
    
            1832 posts
        742 snarkmarks
        Registered: 
    Dec 30th 2001
                    Occupation: College Student/Slacker
                            Location: Indianapolis, IN
             
                
                        Hello Mr. Ferret, this is a very nice map you have here!
                                    
             
        
            
            
                                     
                                
                    
                    
                        
                        Posted 
    2005-01-10 10:15pm
                     
                 
                
            
            
                
    
            1309 posts
        329 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: Student
                            Location: West Coast, USA
             
                
                        Looks good Ferret, good luck in the competition! :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Myrk- on 
    Mon Jan 10th 2005 at 11:44pm
                     
                    
                        
                        Posted 
    2005-01-10 11:44pm
                     
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
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    Feb 12th 2002
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                            Location: Plymouth, UK
             
                
                        Jeeze yak, whats with you and sewing? Were you accidently sewn to a wall as a child or something?
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Crono on 
    Wed Jan 12th 2005 at 2:33am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
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    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        Go to the "Beta 6" chapter of the thread, you know the place everyone should be posting now ...
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Yak_Fighter on 
    Tue Jan 18th 2005 at 9:46pm
                     
                    
                 
                
            
            
                
    
            1832 posts
        742 snarkmarks
        Registered: 
    Dec 30th 2001
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                            Location: Indianapolis, IN
             
                
                        I just got done playing beta6 on a server with 8 people, and let me tell you this is easily the best custom HL2DM map out there right now.  It looks great and plays great, and is essentially the map dm_overwatch should have been.  I really don't know why you're holding off its release.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by Ferret on 
    Wed Jan 19th 2005 at 3:08am
                     
                    
                 
                
            
            
                
    
                    
                             Ferret
                            Ferret
            
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            427 posts
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    Jan 28th 2002
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                        Waiting for results on the contest.
                                    
             
        
            
            
                                     
                                
                    
                        Re: dm_rebar
                        Posted by satchmo on 
    Wed Jan 26th 2005 at 4:11pm
                     
                    
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
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            2077 posts
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    Nov 24th 2004
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                        The website could not be found.  I cannot download the map from that link.
                                    
             
        
            
            
                                
                    
                        Re: dm_rebar
                        Posted by RumaNoV on 
    Tue Mar 8th 2005 at 10:51pm
                     
                    
                        
                        Posted 
    2005-03-08 10:51pm
                     
                 
                
            
            
                
    
            4 posts
        0 snarkmarks
        Registered: 
    Feb 22nd 2005
                     
                
                        Is there going to come a final version of Rebar?
Grtz