Re: dm_gits
Posted by KoKo5oVaR on
Sun Apr 10th 2005 at 9:52pm
12 posts
31 snarkmarks
Registered:
Jan 22nd 2005
Location: France
Well, first of all, as i do in all english forums i've posted: excuse my english ^^
So, here i am to present you my 'not finished yet' map for Hl2Dm. Rather a duality map (it's just a room), for well, maybe 4 players max
it's inspired from a cult manga which i hope you've already found ^^, and all done with my custom textures and models.
enjoy the screenies!
Re: dm_gits
Posted by Captain P on
Sun Apr 10th 2005 at 10:07pm
Posted
2005-04-10 10:07pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
From the screenshots, it looks nice...
but if it's just one room, then I'd highly encourage you to add more to
it. Those maps are called killboxes and aren't very popular, especially
not amongst mappers.
Even a few rooms that connect with each other, leaving about 3
connections per room, can be so much better. Just look at dm_steamlabs.
It has a fairly simple layout, with 5 or 6 main area's, most of them
connected with 3 others. It leaves the player multiple choices but also
keeps them thrilled, as they never know where the enemy will come from.
They have to stay alert. Some area's to set up traps in are also quite
fun... :smile:
It would be a shame to throw away these nice visuals because of a lack of interesting gameplay...
Re: dm_gits
Posted by habboi on
Sun Apr 10th 2005 at 10:27pm
Posted
2005-04-10 10:27pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Gasp* Tries to breathe*
That is some excellent architecture!
I can't wait to see the rest! The moon is excellent as well!
Re: dm_gits
Posted by Andrei on
Sun Apr 10th 2005 at 11:08pm
Posted
2005-04-10 11:08pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
It would be a shame to have a one-room-only map when you've worked so
hard on the custom stuff. Add more side rooms to the place, a cellar,
perhaps, some outdoor areas... other than that that hall looks lovely.
:biggrin:
Re: dm_gits
Posted by Cassius on
Mon Apr 11th 2005 at 5:01am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Quite nice, but why do only two horizontal roof beams cast shadows and why is rain coming through the glass?
I think I recognize this as being the scene for the end of Ghost in the Shell, though I haven't actually seen it.
EDIT: Oh, I get it. DM_GhostInTheShell. But wouldn't it be like... Le Spectre dans la Coquille in French?
Re: dm_gits
Posted by SpiKeRs on
Tue Apr 12th 2005 at 3:41pm
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Looks very nice, reminds me of some of the maps in the Jedi Outcast
dual mode where it was just 1 on 1 with a lightsabre. I would suggest
having 2 or 3 corridors/rooms going off at the sides to make combat
more varied.
Re: dm_gits
Posted by Spartan on
Tue Apr 12th 2005 at 4:16pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
Is this suppose to be a place from Ghost in the Shell?