Re: Gensurf leak
Posted by 7dk2h4md720ih on
Sun Nov 2nd 2003 at 3:35pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
slaps loco across head with rolled up newspaper
No.
For a start, don't have the cliffs overlapping eachother, it'll ruin your r's.
I'd say your leak is coming from the rocks you created around the enterance to the cliff area. Put a solid brush over this area and if it compiles, then you'll know for sure.
Re: Gensurf leak
Posted by beer hunter on
Sun Nov 2nd 2003 at 5:45pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Yup, theres leaks at both tunnel ends, doesn't seem to be any leaks anywhere else.
I would redo the tunnel using a 8 unit grid to make it easier to line up the brushes.
Re: Gensurf leak
Posted by Loco on
Tue Nov 4th 2003 at 6:54pm
Loco
member
615 posts
121 snarkmarks
Registered:
Aug 29th 2003
Occupation: Student
Location: UK
Thanks for the help guys. In the end I just gave up and started a-fresh. I have one major confession to make which will undoubtedly result in Alien_Sniper whacking me over the head again:
The grounds and cliffs generated by gensurf cannot be ungrouped. Anti-solution: carve tool. SORRY SORRY SORRY. I thought it was a good idea at the time...
Oh, and although this should be reserved for the maps board, what did you think of the rest of the map?
Re: Gensurf leak
Posted by FIDDLER on
Tue Nov 4th 2003 at 7:04pm
39 posts
14 snarkmarks
Registered:
Feb 4th 2003
Try this for s**t's and giggles...
Right click on the rock formation and "move to world". Then each and every piece will be editable.
Re: Gensurf leak
Posted by 7dk2h4md720ih on
Tue Nov 4th 2003 at 9:41pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
I couldn't really get a proper look at the map, because I don't have any textures, but from a look about in the 3d flat mode in hammer I came across a couple of things.
You have loads of brushes overlapping. Ideally, no two solids should occupy the same space. Your map will run far smoother if nothing overlaps.
I recommend you look up some tutorials on reducing r_speeds. There's plenty of room for improvement.
The map shows that you've plenty of creativity, which is great. Good luck with it. :smile:
Re: Gensurf leak
Posted by Leperous on
Tue Nov 4th 2003 at 10:05pm
Posted
2003-11-04 10:05pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
How the hell do you double post, there's flood control on this board, stops me from posting twice within 20 seconds..?
Re: Gensurf leak
Posted by 7dk2h4md720ih on
Tue Nov 4th 2003 at 10:44pm
Posted
2003-11-04 10:44pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Your pathetic "flood control" technology is no match for my stupidity!
throws rotten monkey babies
Re: Gensurf leak
Posted by Loco on
Wed Nov 5th 2003 at 8:02am
Loco
member
615 posts
121 snarkmarks
Registered:
Aug 29th 2003
Occupation: Student
Location: UK
By looking at the post times, I could have a solution to the double-post problem. At the VERC-Collective, they had a problem where if you posted and then refreshed, your post was duplicated. Could this be it?
Thanks for all the help, I've learnt a lot of very valuable lessons, even though some are obvious!
Re: Gensurf leak
Posted by beer hunter on
Wed Nov 5th 2003 at 7:37pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
I would agree with most of what AS said, can't pick out much else really, some nice curved brushwork and texturing seems ok.
I would give the carve tool a miss, its usually more trouble that its worth.