Counter-Strike Source Bomb explosion

Counter-Strike Source Bomb explosion

Re: Counter-Strike Source Bomb explosion Posted by habboi on Thu Apr 14th 2005 at 10:00pm
habboi
782 posts
Posted 2005-04-14 10:00pm
habboi
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
I am in the progress of making my first de_map and I had a go. I made the bomb target and tested it out. When I place the bomb it is fine but when the bomb explodes I see no firey explosion and the bomb just disappears like as if it was teleported.

In other words the bomb explodes like it should but there appears to be no explosion type sprite thing e.g. on http://www.snarkpit.net/maps.php?map=1706

It has a picture of an explosion.
Re: Counter-Strike Source Bomb explosion Posted by DrGlass on Thu Apr 14th 2005 at 11:52pm
DrGlass
1825 posts
Posted 2005-04-14 11:52pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Simply make a few env_explosion and trigger them with the bomb
explosion, not sure how this is done but I would bet it can be done
through the func_bombtarget (or what ever its called)
Re: Counter-Strike Source Bomb explosion Posted by wil5on on Fri Apr 15th 2005 at 11:27am
wil5on
1733 posts
Posted 2005-04-15 11:27am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Give the func_bombtarget an output on the bombexplode event to trigger the env_explosions.

Or, use whatever sources equivalent of an env_sprite is, if you set off a bunch of full explosions simultaneously and someone can see them, theyll lag like crazy for aout half a second.
Re: Counter-Strike Source Bomb explosion Posted by Paladin[NL] on Fri Apr 15th 2005 at 12:08pm
Paladin[NL]
157 posts
Posted 2005-04-15 12:08pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
1*1*1 func_breakble above it (bombspot) and set it to target sprites etc on taking damage....
Re: Counter-Strike Source Bomb explosion Posted by habboi on Fri Apr 15th 2005 at 3:43pm
habboi
782 posts
Posted 2005-04-15 3:43pm
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
I see what you mean and I tried triggering env_fire to start when the func_bombtarget has exploded but they refuse to start.

I set it so the output is on fire1m fire2 etc and triggered to be set on.
Any ideas?
Re: Counter-Strike Source Bomb explosion Posted by wil5on on Sat Apr 16th 2005 at 4:17am
wil5on
1733 posts
Posted 2005-04-16 4:17am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Try changing the settings on the env_fires, they can be a bit tricky to set up I think.

Paladin, theres no point in doing that when theres already an output from the func_bomb_target.