weapon physics

weapon physics

Re: weapon physics Posted by Frissi on Tue Apr 19th 2005 at 12:04pm
Frissi
116 posts
Posted 2005-04-19 12:04pm
Frissi
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116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
Been wondering if there any possibility that i could disable the physics on a special weapon cause using the physics makes it to easy to get.
Re: weapon physics Posted by Orpheus on Tue Apr 19th 2005 at 12:13pm
Orpheus
13860 posts
Posted 2005-04-19 12:13pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
a face from the past. /me waves.

cannot answer your question but, i have noticed that a lot of maps were not as good because of this.. even the Valve remakes have not taken this into consideration.. its to easy to get the RPG off of a ledge, that in HL1 was a good hiding spot for it. :sad:

/me advises, build a cage of some sort to prevent it from being sucked to the player. assuming you cannot disable the physics.
Re: weapon physics Posted by Natus on Tue Apr 19th 2005 at 12:24pm
Natus
570 posts
Posted 2005-04-19 12:24pm
Natus
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570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
i havent tried it out yet, but couldnt you make a func_clip_vphysics (think its called that) brush around the weapon.
Re: weapon physics Posted by omegaslayer on Tue Apr 19th 2005 at 10:41pm
omegaslayer
2481 posts
Posted 2005-04-19 10:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I really dont know what your talking about: "disable the physics", what
does that mean? Prevent a weapon from moving? Stop the gun from
shooting physics :razz: ?
Re: weapon physics Posted by Orpheus on Tue Apr 19th 2005 at 10:53pm
Orpheus
13860 posts
Posted 2005-04-19 10:53pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
omegaslayer said:
I really dont know what your talking about: "disable the physics", what does that mean? Prevent a weapon from moving? Stop the gun from shooting physics :razz: ?
.. :wtf:

you're jokin, right?

you mean, you do not use the gravity gun to slurp the weapons/items to you from afar?
Re: weapon physics Posted by French Toast on Wed Apr 20th 2005 at 12:49am
French Toast
3043 posts
Posted 2005-04-20 12:49am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Make it so that there is a Box around the RPG with a cage texture on it. Put it on a ledge. If the player manages to get onto the ledge, have a button there that lowers the cage walls allowing that player to get the RPG. It's brilliant!
Re: weapon physics Posted by omegaslayer on Wed Apr 20th 2005 at 1:13am
omegaslayer
2481 posts
Posted 2005-04-20 1:13am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
omegaslayer said:
I
really dont know what your talking about: "disable the physics", what
does that mean? Prevent a weapon from moving? Stop the gun from
shooting physics :razz: ?
.. :wtf:

you're jokin, right?

you mean, you do not use the gravity gun to slurp the weapons/items to you from afar?
You can do that, I guess this guy is trying to prevent you from doing that I guess. But his wording was wacky:
disable the physics on a special weapon cause using the physics makes it to easy to get.
Maybe im being picky here, but why didn't he just say: "prevent the
weapon from being picked up by the gravity gun" instead of the term
"physics".
Re: weapon physics Posted by Orpheus on Wed Apr 20th 2005 at 1:24am
Orpheus
13860 posts
Posted 2005-04-20 1:24am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
shrugs

i dunno. perhaps its because the physics engine drives the whole game..