Re: Door hinge trouble
Posted by Ragnarocker on
Sat Apr 23rd 2005 at 7:13pm
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I'm sorry to post this because this is a really simple problem but it's
bugging me. For some reason when I select my doors that circle
(the hinge piece) is not coming up, so now I'm using the same door over
and over via copy and paste. I don't remember having such trouble
on my previous map, is there a button I'm not pressing?
Re: Door hinge trouble
Posted by bulleteater on
Sun Apr 24th 2005 at 1:06am
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Nov 14th 2004
Did you tie your door to an entity? In this case you have to tie your
door to a func_door_rotating. Just select your door, press control+T,
and select func_door_rotating from the list. And then set the settings
you want.
Re: Door hinge trouble
Posted by fishy on
Sun Apr 24th 2005 at 2:31am
fishy
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the circle piece that you say is missing can be toggled on and of with the 'show helpers' button. end of the row, next to the 'run map' button.
Re: Door hinge trouble
Posted by Ragnarocker on
Mon Apr 25th 2005 at 12:05am
Posted
2005-04-25 12:05am
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I wish one of those things worked but neither did. Yes I did tie
it to an entity. The doors do work, just they rotate from the
middle. Somehow the first door I made for this map I was able to
get to move the hinge so for now I'm just copying and pasting that same
door but I'd like to fix this problem. Can't I also use the
Origin texture to act as a hinge? (though I wouldn't mind doing it the
normal way still)
Re: Door hinge trouble
Posted by fishy on
Mon Apr 25th 2005 at 1:28am
fishy
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so the show helpers button doesn't show helpers. how odd.
maybe your comp's borked.
Re: Door hinge trouble
Posted by Nanodeath on
Mon Apr 25th 2005 at 3:29am
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I believe the origin texture DOES still work, probably technically as "legacy support".
Re: Door hinge trouble
Posted by Leperous on
Mon Apr 25th 2005 at 9:16am
Leperous
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First of all, can you see the cones that the light_spot entity makes? If not, click that helper button- if you still have nothing, then either your FGD or your copy of Hammer is b0rked and needs repairing. And yes, origin brushes still do work.
If you're using a func_door_rotating entity (with helpers on) then there should be a little circle at the co-ordinates specified by the origin property. If you can't see it in one of the 2D views, then set this to 0 0 0 and find the helper at the centre of your map. Similarly for the prop_door_rotating, but this has a hinge axis specified instead, so you need to set this to be where two hinges on the door would be by dragging the circles or entering it manually.
Re: Door hinge trouble
Posted by Ragnarocker on
Mon Apr 25th 2005 at 9:47pm
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I'll try the light_spot in a moment, but I know that the for the ladder the circle was there to extend the ladder.
Re: Door hinge trouble
Posted by Ragnarocker on
Mon Apr 25th 2005 at 10:12pm
Posted
2005-04-25 10:12pm
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Yea, Light_spot isn't getting any helper either... So what should I
do? Move my map files and click Refresh SDK Content, then put the
map files back in the folder?
Re: Door hinge trouble
Posted by Leperous on
Tue Apr 26th 2005 at 9:18am
Leperous
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You could try that, yes. If you're certain that this is an application problem (you say you can see ladder origins but door origins?!) then sort out the application... You could also give your map to someone else to take a look at, to check there isn't something wrong with it (though I assume you get the same problem when making new maps?)
Re: Door hinge trouble
Posted by Ragnarocker on
Fri Apr 29th 2005 at 2:34pm
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Well I refreshed the SDK and it works fine now. No idea what the deal with that was but its a thing of the past now.