4 posts
0 snarkmarks
Registered:
Apr 7th 2005
Hey, ive been looking for a good tutorail on creating Manhacks, if
anyone can help me get them to actually attack and move like they are
supposed to that would be amazing. All ive ever gotten one to do
is fly from the roof to the floor, but never attack or move in any
other way. So please if there is a known tutorial or solution I
would be grateful. Also if there is info such as they are unable
to be done in multiplayer that would be great too, thanks.
Re: manhack
Posted by omegaslayer on
Fri Apr 22nd 2005 at 8:48pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
You probably need to place info nodes around so they can navigate
to the player (info_node_air or something like that). And you might
want to use ai_relationship to make the man hacks hate !player, so they
will attack you.
Re: manhack
Posted by Leperous on
Fri Apr 22nd 2005 at 9:43pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
I think someone else had a similar problem a while ago, and it was discovered that they're a bit of a pain to use... try decompiling the map with the effect you want, tools can be found on our files page :smile:
Re: manhack
Posted by satchmo on
Sat Apr 23rd 2005 at 2:05am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
All you need is info_node_air. I used them in my map, and as long as you have enough nodes in the air, they know where to go and do a good job hunting the player down.
You may have to use npc clip brushes to prevent them from getting lost though, or they might fly out of the room and disappear on you.
4 posts
0 snarkmarks
Registered:
Apr 7th 2005
can they be used in deathmatch?
Re: manhack
Posted by Dark Tree on
Mon Apr 25th 2005 at 6:03am
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
Manhacks in deathmatch? Thanks for the idea of what should go next on the list of SnarkPit mapping commandments...