manhack

manhack

Re: manhack Posted by Yodamaster1000 on Fri Apr 22nd 2005 at 6:46am
Yodamaster1000
4 posts
Posted 2005-04-22 6:46am
4 posts 0 snarkmarks Registered: Apr 7th 2005
Hey, ive been looking for a good tutorail on creating Manhacks, if
anyone can help me get them to actually attack and move like they are
supposed to that would be amazing. All ive ever gotten one to do
is fly from the roof to the floor, but never attack or move in any
other way. So please if there is a known tutorial or solution I
would be grateful. Also if there is info such as they are unable
to be done in multiplayer that would be great too, thanks.
Re: manhack Posted by omegaslayer on Fri Apr 22nd 2005 at 8:48pm
omegaslayer
2481 posts
Posted 2005-04-22 8:48pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You probably need to place info nodes around so they can navigate
to the player (info_node_air or something like that). And you might
want to use ai_relationship to make the man hacks hate !player, so they
will attack you.
Re: manhack Posted by Leperous on Fri Apr 22nd 2005 at 9:43pm
Leperous
3382 posts
Posted 2005-04-22 9:43pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I think someone else had a similar problem a while ago, and it was discovered that they're a bit of a pain to use... try decompiling the map with the effect you want, tools can be found on our files page :smile:
Re: manhack Posted by satchmo on Sat Apr 23rd 2005 at 2:05am
satchmo
2077 posts
Posted 2005-04-23 2:05am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
All you need is info_node_air. I used them in my map, and as long as you have enough nodes in the air, they know where to go and do a good job hunting the player down.

You may have to use npc clip brushes to prevent them from getting lost though, or they might fly out of the room and disappear on you.
Re: manhack Posted by Yodamaster1000 on Mon Apr 25th 2005 at 2:58am
Yodamaster1000
4 posts
Posted 2005-04-25 2:58am
4 posts 0 snarkmarks Registered: Apr 7th 2005
can they be used in deathmatch?
Re: manhack Posted by Dark Tree on Mon Apr 25th 2005 at 6:03am
Dark Tree
646 posts
Posted 2005-04-25 6:03am
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Manhacks in deathmatch? Thanks for the idea of what should go next on the list of SnarkPit mapping commandments...
Re: manhack Posted by omegaslayer on Tue Apr 26th 2005 at 12:53am
omegaslayer
2481 posts
Posted 2005-04-26 12:53am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
can they be used in deathmatch?
Putting NPCs in a multiplayer map is bound to cause trouble. but it was
done in dm_island17, mazemaster posted the source file awhile back
------->SEARCH BUTTON! (look at it to figure out how he did it).
There is a low to send back and forth between server and client when it
comes to npcs in multiplayer