Re: phys_motor
Posted by Damic on
Mon Apr 25th 2005 at 9:10am
113 posts
71 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Machine operator
Location: belgium
Hi,
If I use phys_motor in my map then: map crashes (something with the hinge) or object isn't rotating.
I've taked the motor and stuff out off the sdk_dm_takedown (that big venti), but I think I've copyed to many :sad:
phys_motor + phys_funcbox (the blades)
What am I doing wrong?!
Need this for a "big" venti and a rotating floor (lol Balgians are cool :biggrin: )
Re: phys_motor
Posted by Damic on
Mon Apr 25th 2005 at 3:27pm
113 posts
71 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Machine operator
Location: belgium
@Orpheus: loooooooooooooooooooooooooooooooool
@NatUS: sorry I was in school :sad: no steam there
NOw Im home and tryed some stuff out, func_rotate is cool but it must
rotate on the x (horizontale) ax and not on the Y-ax :sad: even when I set
some stuff on in the func_rotate :sad: .
I will try more until its working :biggrin:
Re: phys_motor
Posted by Natus on
Mon Apr 25th 2005 at 3:38pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
just play around with the settings, or...set it to otate around th ex
axis by checking the flag that says "x" (im pretty sure it says x).
Re: phys_motor
Posted by SaintGreg on
Mon Apr 25th 2005 at 3:38pm
212 posts
51 snarkmarks
Registered:
Dec 3rd 2004
I was making a map with a revolving door which is basically the same thing as you want.
Anyways how i did it was a phys_hinge, phys_motor, and
func_physbox. The motor's "Attatched Object" was the name of the
func_physbox, and the phys_hinge's "Entity 1" was the name of the
physbox. You may (probably) have to make sure the hinge's center
thing is pulled so it rotates about that line formed as its axis.
Same with the phys_motor.