phys_motor

phys_motor

Re: phys_motor Posted by Damic on Mon Apr 25th 2005 at 9:10am
Damic
113 posts
Posted 2005-04-25 9:10am
Damic
member
113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
Hi,
If I use phys_motor in my map then: map crashes (something with the hinge) or object isn't rotating.
I've taked the motor and stuff out off the sdk_dm_takedown (that big venti), but I think I've copyed to many :sad:

phys_motor + phys_funcbox (the blades)

What am I doing wrong?!

Need this for a "big" venti and a rotating floor (lol Balgians are cool :biggrin: )
Re: phys_motor Posted by Orpheus on Mon Apr 25th 2005 at 10:33am
Orpheus
13860 posts
Posted 2005-04-25 10:33am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Damic said:
(lol Balgians are cool :biggrin: )
I never thought so.. those Balgians can be tricky. :dodgy:
Re: phys_motor Posted by Natus on Mon Apr 25th 2005 at 12:45pm
Natus
570 posts
Posted 2005-04-25 12:45pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
sdk_dm_takedown
phys_motor + phys_funcbox (the blades)

What am I doing wrong?!
first of all, its called dm_lockdown.

second (of all) its called func_physbox.

how do you want that big vent?

if its just going to be sitting there and rotate, make the entire vent a func_rotating.
Re: phys_motor Posted by Damic on Mon Apr 25th 2005 at 3:27pm
Damic
113 posts
Posted 2005-04-25 3:27pm
Damic
member
113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
@Orpheus: loooooooooooooooooooooooooooooooool

@NatUS: sorry I was in school :sad: no steam there

NOw Im home and tryed some stuff out, func_rotate is cool but it must
rotate on the x (horizontale) ax and not on the Y-ax :sad: even when I set
some stuff on in the func_rotate :sad: .

I will try more until its working :biggrin:
Re: phys_motor Posted by Natus on Mon Apr 25th 2005 at 3:38pm
Natus
570 posts
Posted 2005-04-25 3:38pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
just play around with the settings, or...set it to otate around th ex
axis by checking the flag that says "x" (im pretty sure it says x).
Re: phys_motor Posted by SaintGreg on Mon Apr 25th 2005 at 3:38pm
SaintGreg
212 posts
Posted 2005-04-25 3:38pm
212 posts 51 snarkmarks Registered: Dec 3rd 2004
I was making a map with a revolving door which is basically the same thing as you want.

Anyways how i did it was a phys_hinge, phys_motor, and
func_physbox. The motor's "Attatched Object" was the name of the
func_physbox, and the phys_hinge's "Entity 1" was the name of the
physbox. You may (probably) have to make sure the hinge's center
thing is pulled so it rotates about that line formed as its axis.
Same with the phys_motor.
Re: phys_motor Posted by Damic on Mon Apr 25th 2005 at 6:09pm
Damic
113 posts
Posted 2005-04-25 6:09pm
Damic
member
113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
@NatUS: doesn't work here :sad: rotates allways in the same direction :sad: round the x :sad:

[edit1]I've tested the x and y but I need the Z :'(, sorry dudes it's working well, but not what i need :sad: [/edit1]

[edit2]Damm it's realy iritating me, 1 moment it doesn't work the other its working correctly :|

Disable: x and y of func_rotate and he rotates arround the z-ax

Everything is working now :biggrin: [/edit2]