ka_bio_jumper

ka_bio_jumper

Re: ka_bio_jumper Posted by Junkyard God on Thu Apr 28th 2005 at 2:24pm
Junkyard God
654 posts
Posted 2005-04-28 2:24pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
hey, since i had a long break i thought i' start a ka map to re-learn all the tools etc. in hammer but i think it has turned out pretty neat so far.

please let me know what you think of the idea in general of this map ( the launching ) and what could be improved, it's still only 65% done as it lacks almost all forms of detail, but i'm not addin loads of detail as it's a ka map and knifers need space and shoul not get stuck behind crates etc. in my opinion.

please don't critisize this map just becouse it's ka as i know fun / ka etc. are not popular in mappign comunatys, but i'm starting a de map after this one :wink:

thanks in advance
Re: ka_bio_jumper Posted by ReNo on Thu Apr 28th 2005 at 3:24pm
ReNo
5457 posts
Posted 2005-04-28 3:24pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You've been here plenty long enough to know that screenshots are a necessity mate :razz:
Re: ka_bio_jumper Posted by Orpheus on Thu Apr 28th 2005 at 3:28pm
Orpheus
13860 posts
Posted 2005-04-28 3:28pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
You've been here plenty long enough to know that screenshots are a necessity mate :razz:
I wasn't gonna say anything because he set "limits" on who was allowed to comment.

He has also been here long enough to know how well this type map will be received. :/
Re: ka_bio_jumper Posted by Junkyard God on Thu Apr 28th 2005 at 9:01pm
Junkyard God
654 posts
Posted 2005-04-28 9:01pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
i thought a bsp would work better that screenies in this map as it's not verry details, a quick run around would give mroe fell of the map....

but anyway , working on a new map, if u want u can delete this thread reno, seeing noone will coment after u guys said that :smile:
Re: ka_bio_jumper Posted by Orpheus on Thu Apr 28th 2005 at 9:06pm
Orpheus
13860 posts
Posted 2005-04-28 9:06pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
no one commented for one hour and one minute prior either :razz:

tis a tiny bit unfair to blame us, in spite of the fact you may be 100% correct.

post your screens and lets test your theory shall we?
Re: ka_bio_jumper Posted by Addicted to Morphine on Fri Apr 29th 2005 at 12:56am
Posted 2005-04-29 12:56am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I don't always have access to HLDM, and so if the screenshots really
pique my interest I'll remember to download the map later and check it
out.
Re: ka_bio_jumper Posted by DrGlass on Fri Apr 29th 2005 at 1:24am
DrGlass
1825 posts
Posted 2005-04-29 1:24am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm the same way, I dont like loading up my game and the map, not to
mention downloading it and installing it, just to be greated with a
full bright box. I'm not a big fan of non objective CS maps
anyways :/

its not that hard to pop up a screen shot or two.
Re: ka_bio_jumper Posted by RabidMonkey777 on Fri Apr 29th 2005 at 4:46am
RabidMonkey777
207 posts
Posted 2005-04-29 4:46am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Screenshots, and zip up the BSP :x?
Re: ka_bio_jumper Posted by Junkyard God on Fri Apr 29th 2005 at 8:19pm
Junkyard God
654 posts
Posted 2005-04-29 8:19pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
alrighty, i'll fix u guys up with somescreens and a zip tomorrow... sorry :'(