Re: glowing physbox
Posted by Carcase on
Sun May 1st 2005 at 11:12pm
Posted
2005-05-01 11:12pm
Carcase
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I wanted to have a nuclear reactor thing goin, with glowing green physics radioactive rods that were underwater. Do texturelights act dynamically on physics objects? is there a way to do this?
Re: glowing physbox
Posted by G4MER on
Sun May 1st 2005 at 11:40pm
Posted
2005-05-01 11:40pm
G4MER
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humm, I may have to try a few things and see.. thats a good idea. Im not sure at this point..
Re: glowing physbox
Posted by Carcase on
Mon May 2nd 2005 at 12:07am
Posted
2005-05-02 12:07am
Carcase
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now that i think about it, i got the idea from a video demonstrating the unreal 3 engine with transparent glowing spheres of awsomeness! anyhowz i think if you strap a crapload of dynamic lights onto it itll be possible, but itll still look funny...
Re: glowing physbox
Posted by DrGlass on
Mon May 2nd 2005 at 4:08am
DrGlass
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Play with your Render Mode, and Render Fx. try this:
Make your func_physbox, name it. Now make another brush ontop of
it that is the same size, expand it so it is one unit larger than the
physbox. Make that a func_illusionary. Set the render mode
to glow and the render fx to slow pulse. Find a solid color
texture that would look good like that.
see if that works.
Re: glowing physbox
Posted by wil5on on
Mon May 2nd 2005 at 7:18am
wil5on
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Dont use func_illusionary in source. Use a func_brush, and set its solidity to off. I'm also not sure whether render modes would work the same as in HL1... but they probably do.
Re: glowing physbox
Posted by Leperous on
Mon May 2nd 2005 at 9:00am
Leperous
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Render modes do work the same, but I don't think that any lights have a dynamic effect on the func_physbox entity (well, texture lights don't, at least!). I'd suggest you read our modelling guide and make some rods, they're probably incredibly simple to make and skin!
Re: glowing physbox
Posted by Carcase on
Mon May 2nd 2005 at 7:01pm
Carcase
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ok the glowing effect around the rods works and looks kinda cool, but the actual dynamic light does not. I doubt worldcraft could do that by itself. I think you'd need some kind of sprite similar to that of the HEV suit's flashlight. At least i think its a sprite of some kind, i know doom 3 used one for its flashlight...
Re: glowing physbox
Posted by rs6 on
Tue May 3rd 2005 at 12:12am
Posted
2005-05-03 12:12am
rs6
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Try to tie a dynamic light entity to the rod, that'll give you lighting, but perfomance could be an issue maybe.