Re: Bloody hostages
Posted by satchmo on
Fri May 6th 2005 at 10:36pm
Posted
2005-05-06 10:36pm
satchmo
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canyoupleaseusesomeproperpunctuationorspacingsoyourpostiseasiertoreadthanthisoneiamnotgoingtospendtheenergytryingtodecipheryourmessageuntilitisfixed.
Re: Bloody hostages
Posted by ijakings on
Fri May 6th 2005 at 10:45pm
Posted
2005-05-06 10:45pm
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Registered:
May 6th 2005
I have sorted out the punctuation and added a link to the rmf. hope you will help now.
Re: Bloody hostages
Posted by rival on
Fri May 6th 2005 at 10:46pm
Posted
2005-05-06 10:46pm
rival
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not trying to flame you or anything, satchmo, but i find nothing wrong with his puncutation or spacing...
Posted
2005-05-06 10:49pm
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I wasn't around but I'm assuming he edited his post so that it was decipherable.
Re: Bloody hostages
Posted by ReNo on
Fri May 6th 2005 at 10:49pm
Posted
2005-05-06 10:49pm
ReNo
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Thats coz he just fixed it :razz:
This really isn't the right forum for this topic - editing related
questions should, unsurprisingly, go in the editing help section.
Consider it moved :smile:
Re: Bloody hostages
Posted by ijakings on
Fri May 6th 2005 at 10:53pm
Posted
2005-05-06 10:53pm
3 posts
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Registered:
May 6th 2005
This is a CS 1.6 map by the way, i dont think hl2 editing is really the place
can noone help me with this?
Re: Bloody hostages
Posted by Damic on
Sat May 7th 2005 at 1:33pm
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Dec 22nd 2004
Occupation: Machine operator
Location: belgium
I think I've read on Verc something that you must use info_node for the
hostages, way I don't know. Probably something with stairs and stuff :biggrin:
Hastage Ai is stupid