Re: dm_baseattack
Posted by ReNo on
Wed Mar 16th 2005 at 9:40pm
ReNo
member
5457 posts
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Occupation: Level Designer
Location: Scotland
Just post screenshots - most people won't be willing to download the
VMF and open it up in the editor, and it will therefore cut down the
number of comments you receive.
Re: dm_baseattack
Posted by Guessmyname on
Sat Apr 9th 2005 at 12:54pm
Posted
2005-04-09 12:54pm
342 posts
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Dec 6th 2004
Gone to beta during the server switch. I've sent the bsp + readme to
fileplanet but I don't think they've put it up yet so for now the only
download is still at filefence. Adding screens now
EDIT: Screens done
Re: dm_baseattack
Posted by Juim on
Sat Apr 9th 2005 at 2:00pm
Juim
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Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.
Re: dm_baseattack
Posted by satchmo on
Sun Apr 10th 2005 at 4:01am
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map.
Re: dm_baseattack
Posted by Guessmyname on
Sat May 7th 2005 at 6:52pm
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Dec 6th 2004
Welcome back! Spaceraid's new and improved (and bigger), but I need to
optimise it. What do you type into the console to the budget again?
Re: dm_baseattack
Posted by RabidMonkey777 on
Sat May 7th 2005 at 7:17pm
207 posts
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Jul 9th 2004
Location: Denver, Colorado, USA
+showbudget.
It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look.
Re: dm_baseattack
Posted by Guessmyname on
Sat May 7th 2005 at 7:29pm
342 posts
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Registered:
Dec 6th 2004
Those shots are out of date by the way
The rumors that I've chucked in some strateigically placed doors to
stop fps rape are completely untrue and the product of biased
individuals who shall be liquidated in five minutes.
Re: dm_baseattack
Posted by ReNo on
Sat May 7th 2005 at 8:04pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
What would be wrong with strategically doing anything to stop FPS rate?
If you can do things to help performance, its worth considering if not
actually doing. Of course if you mean doors as in func_door or some
other actual working door as opposed to doorways, then it wouldn't help
performance anyway.
Re: dm_baseattack
Posted by Guessmyname on
Sat May 7th 2005 at 9:43pm
342 posts
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Registered:
Dec 6th 2004
They correspond to areaportals. And I was being kidding about the liquidationy thing