Re: func_breakable not breaking
Posted by warlord on
Mon May 9th 2005 at 5:10pm
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
i have a bunch of func_breakables, and i want them to break after a time has passed, and i want an object to break them so it will be possible for the object to kill the player as well.
so i was trying to make an env_beam that followed 2 func_tracktrains but the beam wont break the breakables nor will the trains, even tho the beam has a damage set to 9999 and the trains have a damage on crush of 9999.
i know in hl1 if you set a train to have a damage on crush it would break breakables when it hit them.
ive tried most everything there is to try and no good
Re: func_breakable not breaking
Posted by DrGlass on
Mon May 9th 2005 at 6:11pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Sounds like it may be your breakable, you should check to make sure it is set up right.
If that doesn't work just trigger the breakable to break at the same time that the lasers are turned on.
Re: func_breakable not breaking
Posted by warlord on
Wed May 11th 2005 at 4:44pm
warlord
member
166 posts
247 snarkmarks
Registered:
Sep 11th 2003
Occupation: ill show ye
Location: americas
thats what i ended up having to do.
its not as entertaining but it does its job