how do these mappers take things

how do these mappers take things

Re: how do these mappers take things Posted by bonse on Thu May 12th 2005 at 6:32am
bonse
6 posts
Posted 2005-05-12 6:32am
bonse
member
6 posts 1 snarkmarks Registered: May 8th 2005 Location: uk
How do mappers take them big buildings and things from the main maps?

i want to but some of thoose big buildings you cant go in on but there too hard for me i dont know how to make them

i just made a big block and just windows on lol

thanks c ya
Re: how do these mappers take things Posted by Andrei on Thu May 12th 2005 at 9:14am
Andrei
2455 posts
Posted 2005-05-12 9:14am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
They don't "take" them, they make 'em themselves. I'm sorry to say but
you're going to have to learn how to make buildings yourself. But don't
be tempted to use the hollow tool on a block and then use a smaller
cube to subtract the windows cause that is plain stupid. Make the whole
thing piece by piece; first make a wall with a window add the
windowframe and all you feel like adding and then multiply. Add a floor
and a roof divide the thing into rooms etc until you have a full floor.
And then just multiply it. It's much easier this way than hollowing.

If you don't feel like working, then I guess you could sink low and
steal someone else's work with a decompiler. But you'll find it easier
making a building from scratch than fixing all of those annoying
decompilation flaws.
Re: how do these mappers take things Posted by Paladin[NL] on Thu May 12th 2005 at 9:51am
Paladin[NL]
157 posts
Posted 2005-05-12 9:51am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Andrei said:
They don't "take" them, they make 'em themselves. I'm sorry to say but you're going to have to learn how to make buildings yourself. But don't be tempted to use the hollow tool on a block and then use a smaller cube to subtract the windows cause that is plain stupid. Make the whole thing piece by piece; first make a wall with a window add the windowframe and all you feel like adding and then multiply. Add a floor and a roof divide the thing into rooms etc until you have a full floor. And then just multiply it. It's much easier this way than hollowing.

If you don't feel like working, then I guess you could sink low and steal someone else's work with a decompiler. But you'll find it easier making a building from scratch than fixing all of those annoying decompilation flaws.
Enough said, don't be dragged down to the level of decompiling. The stisfaction you get from making things from scratch is greater then just a decompiled building which happen to look great...
Re: how do these mappers take things Posted by kingtoke on Thu May 12th 2005 at 10:55am
kingtoke
56 posts
Posted 2005-05-12 10:55am
kingtoke
member
56 posts 26 snarkmarks Registered: Nov 25th 2004 Location: uk
same as anything really, the best way to learn is to get stuck in and mess about.. your gonna make several s**tty maps before you make a half decent one, so dont worry if you screw up, you can always start again.

the way i do things at the start is i just build basic blocks for buildings whilst i do other things, and rotate around the map gradually building up detail. sometimes deleting things all together and making them up again from scratch - they always look better second time around because A: you have a better idea of what you want it to look like and B: you have the surounding scenery to judge scale.

go on try it :smile: