what type of props

what type of props

Re: what type of props Posted by bonse on Sat May 14th 2005 at 11:20am
bonse
6 posts
Posted 2005-05-14 11:20am
bonse
member
6 posts 1 snarkmarks Registered: May 8th 2005 Location: uk
What prop type shud i use for things

like sofas

table

tv

pc

etc?
Re: what type of props Posted by Addicted to Morphine on Sat May 14th 2005 at 3:00pm
Posted 2005-05-14 3:00pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Those should all be prop_physics, unless you're mapping for multiplayer and not singleplayer, in which case you should make them prop_physics_multiplayer.

If you want to add a big prop that won't be moving (such as a generator or a set of lockers) make them prop_static. If you wan't to add things that can be shot around or picked up with the gravity gun make them prop_physics.

Also, if you make something one type of prop and it doesn't show up in
game, the odds are you've made it the wrong type. Just jump in
game and try these things out.

Simple really :smile:
Re: what type of props Posted by French Toast on Mon May 16th 2005 at 12:32am
French Toast
3043 posts
Posted 2005-05-16 12:32am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
quick note, if you make a TV that hangs on the wall, make it a
prop_physics but be sure to check "start asleep" on the flags.
THat way it won't move until shot.
Re: what type of props Posted by DrGlass on Mon May 16th 2005 at 2:57am
DrGlass
1825 posts
Posted 2005-05-16 2:57am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
another note. If you make something that is fixed to a wall like
a tv or a radiator not only should it be set to "start asleep" but also
check "disable motion" and "enable motion on grav gun pick up" if it is
only asleep anything will wake it, like a single shot from a hand gun
(that can look quite unrealalistic) but if you have it set with motion
disabled it will only become free when you pick it up with the force of
a gravity gun.

If you have something that is just handing on a wall like a picture frame then start asleep will work very well.

Also, <span style="color: limegreen;">prop_physics_multiplayer should
only be used on items that dont have to act very life like, for
instance a large couch or soad machine. but any small objects or
objects that will be manipulated by the player should be prop_physics.

</span>
Re: what type of props Posted by French Toast on Mon May 16th 2005 at 3:21am
French Toast
3043 posts
Posted 2005-05-16 3:21am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah the whole enable motion thing I wasn't aware of seeing as I only really do CS stuff.
Re: what type of props Posted by DrGlass on Mon May 16th 2005 at 7:20am
DrGlass
1825 posts
Posted 2005-05-16 7:20am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Yeah the whole enable motion thing I wasn't aware of seeing as I only really do CS stuff.
yeah it would take alot more to make a prop stick to a wall in
CS. It can looks quite odd when maps have big signs or objects
that break loose with a single glock shot.