Re: what type of props
Posted by bonse on
Sat May 14th 2005 at 11:20am
Posted
2005-05-14 11:20am
6 posts
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Registered:
May 8th 2005
Location: uk
What prop type shud i use for things
like sofas
table
tv
pc
etc?
3012 posts
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Registered:
Feb 15th 2005
Those should all be prop_physics, unless you're mapping for multiplayer and not singleplayer, in which case you should make them prop_physics_multiplayer.
If you want to add a big prop that won't be moving (such as a generator or a set of lockers) make them prop_static. If you wan't to add things that can be shot around or picked up with the gravity gun make them prop_physics.
Also, if you make something one type of prop and it doesn't show up in
game, the odds are you've made it the wrong type. Just jump in
game and try these things out.
Simple really :smile:
Re: what type of props
Posted by French Toast on
Mon May 16th 2005 at 12:32am
Posted
2005-05-16 12:32am
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
quick note, if you make a TV that hangs on the wall, make it a
prop_physics but be sure to check "start asleep" on the flags.
THat way it won't move until shot.
Re: what type of props
Posted by DrGlass on
Mon May 16th 2005 at 2:57am
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
another note. If you make something that is fixed to a wall like
a tv or a radiator not only should it be set to "start asleep" but also
check "disable motion" and "enable motion on grav gun pick up" if it is
only asleep anything will wake it, like a single shot from a hand gun
(that can look quite unrealalistic) but if you have it set with motion
disabled it will only become free when you pick it up with the force of
a gravity gun.
If you have something that is just handing on a wall like a picture frame then start asleep will work very well.
Also, <span style="color: limegreen;">prop_physics_multiplayer should
only be used on items that dont have to act very life like, for
instance a large couch or soad machine. but any small objects or
objects that will be manipulated by the player should be prop_physics.
</span>
Re: what type of props
Posted by French Toast on
Mon May 16th 2005 at 3:21am
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Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Yeah the whole enable motion thing I wasn't aware of seeing as I only really do CS stuff.