steamclient.dll not found

steamclient.dll not found

Re: steamclient.dll not found Posted by SnarkSephiroth on Tue May 17th 2005 at 10:20pm
SnarkSephiroth
206 posts
Posted 2005-05-17 10:20pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I compiled my map just fine, no errors or anything. It put me into the
console and right before the map was supposed to start, it kicked me
out of the game and said this :

User posted image

Please help! Thanks in advance!
Re: steamclient.dll not found Posted by rs6 on Tue May 17th 2005 at 11:20pm
rs6
640 posts
Posted 2005-05-17 11:20pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
do you have a player_start?

post a compile log

try validating your steam files. here
Re: steamclient.dll not found Posted by SnarkSephiroth on Tue May 17th 2005 at 11:41pm
SnarkSephiroth
206 posts
Posted 2005-05-17 11:41pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I have a CT spawn and a T spawn, each of which are not touching any brushwork.

For a compile log :

** Executing...

** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike\materials

Loading C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (54825 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (54825 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp

3 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 1

** Executing...

** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp

reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt

126 portalclusters

293 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)

Optimized: 28 visible clusters (0.00%)

Total clusters visible: 9634

Average clusters visible: 76

Building PAS...

Average clusters audible: 119

visdatasize:5023 compressed from 4032

writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp

2 seconds elapsed

** Executing...

** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp

489 faces

20750 square feet [2988071.50 square inches]

0 displacements

0 square feet [0.00 square inches]

489 patches before subdivision

2803 patches after subdivision

1 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)

transfers 121104, max 146

transfer lists: 0.9 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #1 added RGB(1631, 1592, 1591)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #2 added RGB(170, 162, 162)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #3 added RGB(18, 17, 17)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #4 added RGB(2, 2, 2)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #5 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0068 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
3/1024
144/49152 ( 0.3%)

brushes
156/8192
1872/98304 ( 1.9%)

brushsides
1008/65536
8064/524288 ( 1.5%)

planes
388/65536 7760/1310720
( 0.6%)

vertexes
856/65536 10272/786432
( 1.3%)

nodes
349/65536 11168/2097152 (
0.5%)

texinfos
122/12288
8784/884736 ( 1.0%)

texdata
6/2048
192/65536 ( 0.3%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
489/65536 27384/3670016 (
0.7%)

origfaces
291/65536 16296/3670016 (
0.4%)

leaves
353/65536 19768/3670016 (
0.5%)

leaffaces
519/65536
1038/131072 ( 0.8%)

leafbrushes
424/65536
848/131072 ( 0.6%)

surfedges
3325/512000 13300/2048000 ( 0.6%)

edges
1946/256000 7784/1024000 (
0.8%)

worldlights
1/8192
88/720896 ( 0.0%)

waterstrips
25/32768
250/327680 ( 0.1%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
396/65536
792/131072 ( 0.6%)

cubemapsamples
0/1024
0/16384 ( 0.0%)

overlays
0/512
0/180224 ( 0.0%)

lightdata
[variable]
67372/0 ( 0.0%)

visdata
[variable] 5023/16777216 (
0.0%)

entdata
[variable]
537/393216 ( 0.1%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/12 ( 8.3%)

pakfile
[variable]
9906/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 54825/4194304 (
1.3%)

Total Win32 BSP file data space used: 273469 bytes

Linux Specific Data:

physicssurface
[variable] 54825/6291456 (
0.9%)

Total Linux BSP file data space used: 273469 bytes

Total triangle count: 1202

Writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp

3 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp"
"c:\program files\steam\steamapps\brak1337\counter-strike
source\cstrike\maps\EK_Deviant.bsp"

** Executing...

** Command: "c:\program files\steam\steamapps\brak1337\counter-strike source\hl2.exe"

** Parameters: -game "c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike" -dev -console +map "EK_Deviant"

And then and I went and Validated my CS:S. I guess it was valid because
it didn't do anything. But I thought I already validated that when I
installed it from the HL2 DVD I have. O well hope this helps in solving
the problem.

By the way, this just started to happen today. Thanks for your help!
Re: steamclient.dll not found Posted by Leperous on Wed May 18th 2005 at 7:35am
Leperous
3382 posts
Posted 2005-05-18 7:35am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Does it do this with other maps? What if you start up CS yourself and run your map through starting a new LAN game (or via the console)? The only thing I see wrong in the above is that your last line is wrong and should read something like "c:\program files\steam\steam.exe -applaunch 240 -console -dev +map EK_Deviant" and that you make sure you have the right player starts in your map.
Re: steamclient.dll not found Posted by SnarkSephiroth on Wed May 18th 2005 at 4:10pm
SnarkSephiroth
206 posts
Posted 2005-05-18 4:10pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I'll check that when I get home. Thanks for your help! Hope it works!
Re: steamclient.dll not found Posted by SnarkSephiroth on Fri May 20th 2005 at 11:17pm
SnarkSephiroth
206 posts
Posted 2005-05-20 11:17pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Okay well it fixed itself. Interesting. The only thing I did was add
what you said Lep. But when I compiled for the first time with your new
parameters, it still did the same thing. So I don't know what happened.
O well. I'll mark you correct.