Re: steamclient.dll not found
Posted by SnarkSephiroth on
Tue May 17th 2005 at 11:41pm
Posted
2005-05-17 11:41pm
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
I have a CT spawn and a T spawn, each of which are not touching any brushwork.
For a compile log :
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (54825 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (54825 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt
126 portalclusters
293 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 28 visible clusters (0.00%)
Total clusters visible: 9634
Average clusters visible: 76
Building PAS...
Average clusters audible: 119
visdatasize:5023 compressed from 4032
writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
489 faces
20750 square feet [2988071.50 square inches]
0 displacements
0 square feet [0.00 square inches]
489 patches before subdivision
2803 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 121104, max 146
transfer lists: 0.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1631, 1592, 1591)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(170, 162, 162)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(18, 17, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
3/1024
144/49152 ( 0.3%)
brushes
156/8192
1872/98304 ( 1.9%)
brushsides
1008/65536
8064/524288 ( 1.5%)
planes
388/65536 7760/1310720
( 0.6%)
vertexes
856/65536 10272/786432
( 1.3%)
nodes
349/65536 11168/2097152 (
0.5%)
texinfos
122/12288
8784/884736 ( 1.0%)
texdata
6/2048
192/65536 ( 0.3%)
dispinfos
0/0
0/0 ( 0.0%)
disp_verts
0/0
0/0 ( 0.0%)
disp_tris
0/0
0/0 ( 0.0%)
disp_lmsamples
0/0
0/0 ( 0.0%)
faces
489/65536 27384/3670016 (
0.7%)
origfaces
291/65536 16296/3670016 (
0.4%)
leaves
353/65536 19768/3670016 (
0.5%)
leaffaces
519/65536
1038/131072 ( 0.8%)
leafbrushes
424/65536
848/131072 ( 0.6%)
surfedges
3325/512000 13300/2048000 ( 0.6%)
edges
1946/256000 7784/1024000 (
0.8%)
worldlights
1/8192
88/720896 ( 0.0%)
waterstrips
25/32768
250/327680 ( 0.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
396/65536
792/131072 ( 0.6%)
cubemapsamples
0/1024
0/16384 ( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
lightdata
[variable]
67372/0 ( 0.0%)
visdata
[variable] 5023/16777216 (
0.0%)
entdata
[variable]
537/393216 ( 0.1%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/12 ( 8.3%)
pakfile
[variable]
9906/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 54825/4194304 (
1.3%)
Total Win32 BSP file data space used: 273469 bytes
Linux Specific Data:
physicssurface
[variable] 54825/6291456 (
0.9%)
Total Linux BSP file data space used: 273469 bytes
Total triangle count: 1202
Writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp"
"c:\program files\steam\steamapps\brak1337\counter-strike
source\cstrike\maps\EK_Deviant.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike" -dev -console +map "EK_Deviant"
And then and I went and Validated my CS:S. I guess it was valid because
it didn't do anything. But I thought I already validated that when I
installed it from the HL2 DVD I have. O well hope this helps in solving
the problem.
By the way, this just started to happen today. Thanks for your help!
Re: steamclient.dll not found
Posted by Leperous on
Wed May 18th 2005 at 7:35am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Does it do this with other maps? What if you start up CS yourself and run your map through starting a new LAN game (or via the console)? The only thing I see wrong in the above is that your last line is wrong and should read something like "c:\program files\steam\steam.exe -applaunch 240 -console -dev +map EK_Deviant" and that you make sure you have the right player starts in your map.
Re: steamclient.dll not found
Posted by SnarkSephiroth on
Wed May 18th 2005 at 4:10pm
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
I'll check that when I get home. Thanks for your help! Hope it works!
Re: steamclient.dll not found
Posted by SnarkSephiroth on
Fri May 20th 2005 at 11:17pm
Posted
2005-05-20 11:17pm
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Okay well it fixed itself. Interesting. The only thing I did was add
what you said Lep. But when I compiled for the first time with your new
parameters, it still did the same thing. So I don't know what happened.
O well. I'll mark you correct.