 
                                
                    
                        Re: steamclient.dll not found
                        Posted by SnarkSephiroth on 
    Tue May 17th 2005 at 11:41pm
                     
                    
                        
                        Posted 
    2005-05-17 11:41pm
                     
                 
                
            
            
                
    
            206 posts
        31 snarkmarks
        Registered: 
    Sep 10th 2003
                    Occupation: Automotive Tech Student
                            Location: Phoenix, Arizona
             
                
                        I have a CT spawn and a T spawn, each of which are not touching any brushwork.
For a compile log :
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (54825 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (54825 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
reading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.prt
 126 portalclusters
 293 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 28 visible clusters (0.00%)
Total clusters visible: 9634
Average clusters visible: 76
Building PAS...
Average clusters audible: 119
visdatasize:5023  compressed from 4032
writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\steam\steamapps\brak1337\counter-strike source\cstrike"
"C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant"
Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
489 faces
20750 square feet [2988071.50 square inches]
0 displacements
0 square feet [0.00 square inches]
489 patches before subdivision
2803 patches after subdivision
1 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 121104, max 146
transfer lists:   0.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #1 added RGB(1631, 1592, 1591)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(170, 162, 162)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(18, 17, 17)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(2, 2, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  
3/1024         
144/49152    ( 0.3%)
brushes               
156/8192        
1872/98304    ( 1.9%)
brushsides           
1008/65536       
8064/524288   ( 1.5%)
planes                
388/65536        7760/1310720 
( 0.6%)
vertexes              
856/65536       10272/786432  
( 1.3%)
nodes                 
349/65536       11168/2097152  (
0.5%)
texinfos              
122/12288       
8784/884736   ( 1.0%)
texdata                 
6/2048         
192/65536    ( 0.3%)
dispinfos               
0/0              
0/0        ( 0.0%)
disp_verts              
0/0              
0/0        ( 0.0%)
disp_tris               
0/0              
0/0        ( 0.0%)
disp_lmsamples          
0/0              
0/0        ( 0.0%)
faces                 
489/65536       27384/3670016  (
0.7%)
origfaces             
291/65536       16296/3670016  (
0.4%)
leaves                
353/65536       19768/3670016  (
0.5%)
leaffaces             
519/65536       
1038/131072   ( 0.8%)
leafbrushes           
424/65536        
848/131072   ( 0.6%)
surfedges            
3325/512000      13300/2048000  ( 0.6%)
edges                
1946/256000       7784/1024000  (
0.8%)
worldlights             
1/8192          
88/720896   ( 0.0%)
waterstrips            
25/32768        
250/327680   ( 0.1%)
waterverts              
0/65536          
0/786432   ( 0.0%)
waterindices          
396/65536        
792/131072   ( 0.6%)
cubemapsamples          
0/1024           
0/16384    ( 0.0%)
overlays                
0/512            
0/180224   ( 0.0%)
lightdata            
[variable]      
67372/0        ( 0.0%)
visdata              
[variable]        5023/16777216 (
0.0%)
entdata              
[variable]        
537/393216   ( 0.1%)
occluders               
0/0              
0/0        ( 0.0%)
occluder polygons       
0/0              
0/0        ( 0.0%)
occluder vert ind       
0/0              
0/0        ( 0.0%)
detail props         
[variable]          
1/12       ( 8.3%)
static props         
[variable]          
1/12       ( 8.3%)
pakfile              
[variable]       
9906/0        ( 0.0%)
Win32 Specific Data:
physics              
[variable]       54825/4194304  (
1.3%)
Total Win32 BSP file data space used: 273469 bytes
Linux Specific Data:
physicssurface       
[variable]       54825/6291456  (
0.9%)
Total Linux BSP file data space used: 273469 bytes
Total triangle count: 1202
Writing c:\program files\steam\steamapps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program
Files\Steam\SteamApps\brak1337\sourcesdk_content\cstrike\mapsrc\EK_Deviant.bsp"
"c:\program files\steam\steamapps\brak1337\counter-strike
source\cstrike\maps\EK_Deviant.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\brak1337\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\brak1337\counter-strike source\cstrike" -dev -console +map "EK_Deviant"
And then and I went and Validated my CS:S. I guess it was valid because
it didn't do anything. But I thought I already validated that when I
installed it from the HL2 DVD I have. O well hope this helps in solving
the problem.
By the way, this just started to happen today. Thanks for your help!
                                    
             
        
            
            
                                     
                                
                    
                        Re: steamclient.dll not found
                        Posted by Leperous on 
    Wed May 18th 2005 at 7:35am
                     
                    
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
                            Creator of SnarkPit!
                member
     
            3382 posts
        1635 snarkmarks
        Registered: 
    Aug 21st 2001
                    Occupation: Lazy student
                            Location: UK
             
                
                        Does it do this with other maps? What if you start up CS yourself and run your map through starting a new LAN game (or via the console)? The only thing I see wrong in the above is that your last line is wrong and should read something like "c:\program files\steam\steam.exe -applaunch 240 -console -dev +map EK_Deviant" and that you make sure you have the right player starts in your map.
                                    
             
        
            
            
                                     
                                
                    
                        Re: steamclient.dll not found
                        Posted by SnarkSephiroth on 
    Wed May 18th 2005 at 4:10pm
                     
                    
                 
                
            
            
                
    
            206 posts
        31 snarkmarks
        Registered: 
    Sep 10th 2003
                    Occupation: Automotive Tech Student
                            Location: Phoenix, Arizona
             
                
                        I'll check that when I get home. Thanks for your help! Hope it works!
                                    
             
        
            
            
                                     
                                
                    
                        Re: steamclient.dll not found
                        Posted by SnarkSephiroth on 
    Fri May 20th 2005 at 11:17pm
                     
                    
                        
                        Posted 
    2005-05-20 11:17pm
                     
                 
                
            
            
                
    
            206 posts
        31 snarkmarks
        Registered: 
    Sep 10th 2003
                    Occupation: Automotive Tech Student
                            Location: Phoenix, Arizona
             
                
                        Okay well it fixed itself. Interesting. The only thing I did was add
what you said Lep. But when I compiled for the first time with your new
parameters, it still did the same thing. So I don't know what happened.
O well. I'll mark you correct.