Creating a Cold Air Effect

Creating a Cold Air Effect

Re: Creating a Cold Air Effect Posted by Bantam on Sat Dec 4th 2004 at 1:06am
Bantam
23 posts
Posted 2004-12-04 1:06am
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
I'm creating a morgue for a map I'm designing and I'd like to have a
"cold air" effect come from vents near the floor and swirl about a bit
before disappearing... like when you open the freezer. Does anyone have
any suggestions on creating this in a realistic way? I've tried using
the fog entity but I don't seem to be able to get it quite right.

I've also tried the volumetric smoke entity but all I get are big purple and black squares rotating on my map.

Any pointers or creeative solutions would be much appreciated.

Cheers
Re: Creating a Cold Air Effect Posted by Night-Wolf on Sat Dec 4th 2004 at 7:03am
Night-Wolf
100 posts
Posted 2004-12-04 7:03am
100 posts 20 snarkmarks Registered: Nov 23rd 2004
I have also put a pair of chiller fans on my map and used the steam entity to create a 'cold air cloud' that looks just like cold air being blown, but I have the problem of it turning black once the real lighting is setup. If you can get round that then steam is the answer!
Re: Creating a Cold Air Effect Posted by Bantam on Sat Dec 4th 2004 at 2:20pm
Bantam
23 posts
Posted 2004-12-04 2:20pm
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
I got some interesting effects with the steam entity too but it was
black in my map too. Gonna try experimenting with it some more to see
if I can get it to work properly.
Re: Creating a Cold Air Effect Posted by Dred_furst on Sat Dec 4th 2004 at 2:59pm
Dred_furst
455 posts
Posted 2004-12-04 2:59pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
cant you change its colour?
Re: Creating a Cold Air Effect Posted by Night-Wolf on Sat Dec 4th 2004 at 3:13pm
Night-Wolf
100 posts
Posted 2004-12-04 3:13pm
100 posts 20 snarkmarks Registered: Nov 23rd 2004
it goes black even when the colour is white. Im thinking it has something to do with shadows but im not sure.
Re: Creating a Cold Air Effect Posted by Carcase on Fri May 27th 2005 at 1:08am
Carcase
145 posts
Posted 2005-05-27 1:08am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
I'm sure theres a few entities that can do this. THeres an env_smoke entity that makes white smoke sprites by default, but I believe they all move around in random directions. Theres an env_smokestack entity which has settable directions and stuff and it affected by wind, all you'd need to do is scale down the sprite size.
Re: Creating a Cold Air Effect Posted by ReNo on Fri May 27th 2005 at 1:32am
ReNo
5457 posts
Posted 2005-05-27 1:32am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
In order to "force" an env_steam entity (and probably other particle
based entities, I haven't checked), use the "emissive" flag. By using
this the particles will be the colour you specified, regardless of the
lighting in the area.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Creating a Cold Air Effect Posted by Campaignjunkie on Fri May 27th 2005 at 2:29am
Campaignjunkie
1309 posts
Posted 2005-05-27 2:29am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You can use either the "Emissive" flag or an env_particlelight entity (which lights up particles)
Re: Creating a Cold Air Effect Posted by ReNo on Fri May 27th 2005 at 2:39am
ReNo
5457 posts
Posted 2005-05-27 2:39am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Oooh hadn't noticed that entity, thanks for the heads up.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net