Re: Creating a Cold Air Effect
Posted by Bantam on
Sat Dec 4th 2004 at 1:06am
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Dec 3rd 2004
I'm creating a morgue for a map I'm designing and I'd like to have a
"cold air" effect come from vents near the floor and swirl about a bit
before disappearing... like when you open the freezer. Does anyone have
any suggestions on creating this in a realistic way? I've tried using
the fog entity but I don't seem to be able to get it quite right.
I've also tried the volumetric smoke entity but all I get are big purple and black squares rotating on my map.
Any pointers or creeative solutions would be much appreciated.
Cheers
Re: Creating a Cold Air Effect
Posted by Night-Wolf on
Sat Dec 4th 2004 at 7:03am
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Nov 23rd 2004
I have also put a pair of chiller fans on my map and used the steam entity to create a 'cold air cloud' that looks just like cold air being blown, but I have the problem of it turning black once the real lighting is setup. If you can get round that then steam is the answer!
Re: Creating a Cold Air Effect
Posted by Bantam on
Sat Dec 4th 2004 at 2:20pm
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Registered:
Dec 3rd 2004
I got some interesting effects with the steam entity too but it was
black in my map too. Gonna try experimenting with it some more to see
if I can get it to work properly.
Re: Creating a Cold Air Effect
Posted by Dred_furst on
Sat Dec 4th 2004 at 2:59pm
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Sep 3rd 2003
Location: UK
cant you change its colour?
Re: Creating a Cold Air Effect
Posted by Night-Wolf on
Sat Dec 4th 2004 at 3:13pm
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Nov 23rd 2004
it goes black even when the colour is white. Im thinking it has something to do with shadows but im not sure.
Re: Creating a Cold Air Effect
Posted by Carcase on
Fri May 27th 2005 at 1:08am
Carcase
member
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Nov 15th 2003
Location: Northern Virginia
I'm sure theres a few entities that can do this. THeres an env_smoke entity that makes white smoke sprites by default, but I believe they all move around in random directions. Theres an env_smokestack entity which has settable directions and stuff and it affected by wind, all you'd need to do is scale down the sprite size.
Re: Creating a Cold Air Effect
Posted by Campaignjunkie on
Fri May 27th 2005 at 2:29am
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Occupation: Student
Location: West Coast, USA
You can use either the "Emissive" flag or an env_particlelight entity (which lights up particles)