Re: sloppy mapping?
Posted by Crono on
Sat May 28th 2005 at 2:33am
Crono
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Well then clip it properly so it's snug against the other wall. Perferably only touching corners of some kind so splitting doesn't take place.
You could always make one a func_wall or something as such to avoid fixing or causing a problem, depends on how you look at it.
You could also vertex manipulate it ... there's many solutions.
Also, seriously, stop marking people's answers wrong so fast. His answer is correct, it just isn't what you wanted to hear.
Blame it on Microsoft, God does.
Re: sloppy mapping?
Posted by SaintGreg on
Sat May 28th 2005 at 6:30am
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I would manipulate the vertices that stick into the red wall so that it
doesn't stick in anymore. That way you don't have any vertices at
non-integer locations, like you probably would get with clipping.
Probably wouldn't matter in the long run, but it just seems cleaner
No offense but that isn't the greatest picture of the problem, how are
we supposed to know if clipping it is going to create a leak when we
haven't seen the whole map?
To get something to work, sometimes you just have to beat your head against the wall longer; the skin grows back, but the brick doesn't.
Source hates soup!
Re: sloppy mapping?
Posted by Orpheus on
Sat May 28th 2005 at 11:05am
Posted
2005-05-28 11:05am
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First of all, the screen shot is yukky. Increase the grid to include all the virtices.
Secondly, if it not an outer wall, make it a func_wall and forget about it.
Thirdly, assuming it is an outer wall, just thin up the thicker one till it stops bisecting the other wall.
fourthly, use vertex manip.. saving beforehand of course.
fifthly, this is first year, if not first month mapping, you should already KNOW how to fix it. How can you expect to create a single player mission thats much more complex? :rolleyes:
The best things in life, aren't things.
Re: sloppy mapping?
Posted by Junkyard God on
Sat May 28th 2005 at 9:26pm
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vertex manipulation should fix this, but a screen shot with smaller grid size would be good as then we can see what you've done and if it willl even be on the grid atall.
as sometimes when i shift stuff around the objects get 'de-grided' as i like to call it so i need to vertex manipulate each of the corners to a grid point.
all in all, orph is right , vertext manipulation should fix this easily, if you don't know how to use that tool then i suggest you read up on it as mosr brush related errors come from it and/or can be solved by it.
good luck :wink:
Hell, is an half-filled auditorium
Re: sloppy mapping?
Posted by SaintGreg on
Sun May 29th 2005 at 5:21am
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I think most of us know all too well about getting de-gridded. I
just hate cloning a piece of ground or something and then compiling
only to find a leak where the shouldn't be, only to find hammer bonked
something off the grid when you moved it. Now every time I move
something I zoom in real close to make sure its it the right spot.
To get something to work, sometimes you just have to beat your head against the wall longer; the skin grows back, but the brick doesn't.
Source hates soup!
Re: sloppy mapping?
Posted by Orpheus on
Sun May 29th 2005 at 10:37am
Posted
2005-05-29 10:37am
Orpheus
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Half-Dude, there is a fine line between Learning and Capable of learning.
I cannot think of a single mapper who knows everything there is to know about the job, but we all get by as best we can.
My advice to you is get a thicker skin and learn that even bad advice has some intrinsic value, EVEN IF its only to teach you what bad advice may look like.
I am unclear why my answer is blue even. If you marked it thus, please explain why. Perhaps you could gain some respect that way and less people would treat you like a child by you showing some responsibility for YOUR SITUATION.
You are treated like you are, because of YOUR actions.. There are enough of us decent guys to defend you, if the situation warranted it.
Show us that you are worth out time and effort.
AND to answer your question, NOT ONLY is there a guide that comes WITH hammer, but we have a damned good tutorial section right here. Do some research!!!!
The best things in life, aren't things.
Re: sloppy mapping?
Posted by Orpheus on
Sun May 29th 2005 at 9:33pm
Orpheus
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you make it so hard to want to help you. :/
next time you make a leak, and you know where it is, put a small block of sky texture up behind it. it will temporarily patch the hole so you can compile it and see how it looks.
overlapping sky will not raise r_speeds.
The best things in life, aren't things.
Re: sloppy mapping?
Posted by Crono on
Mon May 30th 2005 at 5:30am
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light blue text means he's joking or that the text is sarcastic ...
Blame it on Microsoft, God does.
Re: sloppy mapping?
Posted by half-dude on
Mon May 30th 2005 at 8:08pm
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I would have been happy to be more leniant about how you guys treat me if you hadnt been such bastards when I first joined the site! Not only do you only say things that seem to go completely off topic to something that complains about me, but you also start yelling at me for saying things and dont even make it clear why it makes you mad. I still have no idea why you are even mad now, you go talking about how Im wanting you to "MAKE space" WTF dose the mean Orp!?
The only "space" I want is to just be an equal member of this site and not everyone's punching bag! Honestly when you see me being so defenive there should be no reason why you wouldent think back to those early days. Face it Orh its your fault not mine.
Re: sloppy mapping?
Posted by Orpheus on
Tue May 31st 2005 at 1:02am
Orpheus
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Well, we seem to recall circumstances a bit differently..
Since I am your problem, not the other way around, I think I'll just let you find your own answers from now on.
Read this thread carefully.. Just how many people even bothered?
Sadly, I your problem person, was the one who helped.
/me bows out.. your now on your own.
Re: sloppy mapping?
Posted by Dr Brasso on
Wed Jun 1st 2005 at 12:09am
Posted
2005-06-01 12:09am
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Location: Omaha,NE
ok, ill bite....
why do you think youve been humored this long without being banned man?
......because theyve tried and tried to help you, with every question youve posed, genuinly, and from the bottom of their hearts.....you give no information, like we are all decendants of "Karnac the Magnificent"......you do no apparent research, searches, or investigations of your own to fix yer own problems......how do you think 95% of the members here got their mapping education??.....by doing exactly what you seem almost incapable at times of doing....... follow?....
anyway, ive had enough of this BS, happy trails mister dude.....
Doc Brasso.... :rolleyes:
PS.....punctuation in the english language is quite helpful, caps are optional... :heee: