Re: prop_dynamic_ornament Usage
Posted by Anthony on
Sun Jun 5th 2005 at 8:36am
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Nov 13th 2004
Occupation: Student/Level Designer
Location: Australia
Now I know that this is used to attach a studio model to another. However, I'm not clear on how exactly you do that.
I've got a scripted_sequence involving a Human character sitting on the train. He is performing the sequence "d1_t01_TrainRide_Sit_Idle", which means that he needs a briefcase under his arms, like the HL2 intro scene. I've attempted to use the prop_dynamic_ornament entity to do so, but it hasn't working for me. I'm using the "BriefCase001a.mdl" model, which is set to attach to the parent, according to the Target Entity field. The briefcase, however, does not appear in-game whatsoever: visible or invisible.
Am I missing something here? It isn't a very clear entity to follow, even with the assistance of HL2 World's Entity guide.
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Re: prop_dynamic_ornament Usage
Posted by Pureferret on
Sun Jun 5th 2005 at 1:07pm
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May 3rd 2005
Why not look at the files (D1_trainstation_01 and _05?) given by valve
in your sourcesdk_content/hl2/mapscr folder, I'm not sure which one but
one should have the briefcase man.
Re: prop_dynamic_ornament Usage
Posted by Anthony on
Wed Jun 8th 2005 at 9:38am
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Well, I already had a look through the map. Funny thing is, when I check the Entity Report, the prop_dynamic_ornament isn't actually in the map. NatUS, that's what I was thinking too. The option, however, isn't in the drop-down list, so I tried to simply type in "briefcase". Needless to say, it didn't work. :razz:
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Re: prop_dynamic_ornament Usage
Posted by Anthony on
Thu Jun 9th 2005 at 8:16am
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I'll try it and see.
Nope, didn't work. I'll try some different combinations and report back.
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Re: prop_dynamic_ornament Usage
Posted by Anthony on
Thu Jun 9th 2005 at 9:56am
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I've had a look through the Source maps: the model the performs the animation in the game doesn't have any extra options set. So, I've no idea how to get this to work.
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Re: prop_dynamic_ornament Usage
Posted by feanix on
Tue Jun 14th 2005 at 2:08pm
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Jun 14th 2005
Occupation: Student
Location: UK
im pretty sure you have to somehow give the citizen a weapon breifcase.
I also suspect that the part of the game which handles this is a vcd
file (pure spectualtion tho, havent actually checked that out)