prop_dynamic_ornament Usage

prop_dynamic_ornament Usage

Re: prop_dynamic_ornament Usage Posted by Anthony on Sun Jun 5th 2005 at 8:36am
Anthony
37 posts
Posted 2005-06-05 8:36am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
Now I know that this is used to attach a studio model to another. However, I'm not clear on how exactly you do that.

I've got a scripted_sequence involving a Human character sitting on the train. He is performing the sequence "d1_t01_TrainRide_Sit_Idle", which means that he needs a briefcase under his arms, like the HL2 intro scene. I've attempted to use the prop_dynamic_ornament entity to do so, but it hasn't working for me. I'm using the "BriefCase001a.mdl" model, which is set to attach to the parent, according to the Target Entity field. The briefcase, however, does not appear in-game whatsoever: visible or invisible.

Am I missing something here? It isn't a very clear entity to follow, even with the assistance of HL2 World's Entity guide.
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Re: prop_dynamic_ornament Usage Posted by Pureferret on Sun Jun 5th 2005 at 1:07pm
Pureferret
27 posts
Posted 2005-06-05 1:07pm
27 posts 13 snarkmarks Registered: May 3rd 2005
Why not look at the files (D1_trainstation_01 and _05?) given by valve
in your sourcesdk_content/hl2/mapscr folder, I'm not sure which one but
one should have the briefcase man.
Re: prop_dynamic_ornament Usage Posted by Natus on Sun Jun 5th 2005 at 2:58pm
Natus
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Posted 2005-06-05 2:58pm
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i think you can set the npc_citizen weapon to briefcase, not sure though.
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Re: prop_dynamic_ornament Usage Posted by Anthony on Wed Jun 8th 2005 at 9:38am
Anthony
37 posts
Posted 2005-06-08 9:38am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
Well, I already had a look through the map. Funny thing is, when I check the Entity Report, the prop_dynamic_ornament isn't actually in the map. NatUS, that's what I was thinking too. The option, however, isn't in the drop-down list, so I tried to simply type in "briefcase". Needless to say, it didn't work. :razz:
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Re: prop_dynamic_ornament Usage Posted by Madedog on Wed Jun 8th 2005 at 11:30am
Madedog
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Posted 2005-06-08 11:30am
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Perhaps weapon_briefcase, then?
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: prop_dynamic_ornament Usage Posted by Anthony on Thu Jun 9th 2005 at 8:16am
Anthony
37 posts
Posted 2005-06-09 8:16am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
I'll try it and see.

Nope, didn't work. I'll try some different combinations and report back.
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Re: prop_dynamic_ornament Usage Posted by Anthony on Thu Jun 9th 2005 at 9:56am
Anthony
37 posts
Posted 2005-06-09 9:56am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
I've had a look through the Source maps: the model the performs the animation in the game doesn't have any extra options set. So, I've no idea how to get this to work.
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Re: prop_dynamic_ornament Usage Posted by feanix on Tue Jun 14th 2005 at 2:08pm
feanix
5 posts
Posted 2005-06-14 2:08pm
feanix
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5 posts 20 snarkmarks Registered: Jun 14th 2005 Occupation: Student Location: UK
im pretty sure you have to somehow give the citizen a weapon breifcase.
I also suspect that the part of the game which handles this is a vcd
file (pure spectualtion tho, havent actually checked that out)