Re: Classic Arcade FPSII
Posted by Orpheus on
Tue Jun 7th 2005 at 10:49pm
Posted
2005-06-07 10:49pm
Orpheus
member
13860 posts
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
No worries.. I haven't figured out how to make screen shots light blue yet. :heee:
The best things in life, aren't things.
Re: Classic Arcade FPSII
Posted by G.Ballblue on
Thu Jun 30th 2005 at 11:58pm
Posted
2005-06-30 11:58pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
[url]http://hlrse.net/vhe/G.Ballblue/Classic2 Promo Video.zip[/url]
Heh. Not to much more to do then post that link, really -- I'm having a tad of trouble getting a link from the site where I FTP'd it, so the link maybe b0rked for a minute or so.
It is an Alpha Promo video -- alpha only! :biggrin:
/edit: The best way to get the file, is to right click and save target as. Clicking on it seems to take a while, so "save as" for the fastest result.
In the video, you'll see multiple alpha clips of various levels -- the main "teaser" in the videa, is the Containment Area level, and the new weapon models (also notice the new shotgun towards the end of the video!) I am hoping to add a lot more DOOM lookalike monster models and weapon models, so all the models are still W.I.P. They all need to be reboned, re-animated, reskinned, and maybe a few need to be re-polygonned. :/
Also take note of the new Pinky Demon -- it no longer swings its tail or spits acid, only bites!
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Classic Arcade FPSII
Posted by Dietz on
Fri Jul 1st 2005 at 2:49am
Dietz
member
101 posts
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Registered:
Mar 15th 2002
Location: Texas
I don't quite understand the purpose of porting a map from an old game to a new engine and attempting to make it look exactly the same. Why wouldn't you just play the original game? Chances are it would be more fun anyway. If you're going to port a map, why not rebuild it with modern details and gameplay?
Re: Classic Arcade FPSII
Posted by Finger on
Fri Jul 1st 2005 at 3:34am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Seems like a good way to gain some simple yet valuable nuggets of game design wisdom, without the time-sink of 'this gen' graphics. It is hard to look at, though......'shivers'.
Re: Classic Arcade FPSII
Posted by Dred_furst on
Wed Jul 13th 2005 at 2:59pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
im looking forward to this map like the first, and woagh, thats a giant tripod hosting logo! :O
I need a new sig