func_brush not casting shadows

func_brush not casting shadows

Re: func_brush not casting shadows Posted by sneaky uncle on Thu Jun 9th 2005 at 9:36pm
sneaky uncle
6 posts
Posted 2005-06-09 9:36pm
6 posts 1 snarkmarks Registered: May 19th 2005
I need something to cast a shadow, and be both transparent and not solid.

I am trying func_brush but it is not casting shadows. Collision
needs to be set to never solid and I have the disable shadows set to
no, yet I am getting no shadows. Also, when the brush is set to
solid, it is still not casting shadows. I've remade the brush
several times and even tried it on another computer, still nothing.

Any input is appreciated.
Re: func_brush not casting shadows Posted by DrGlass on Thu Jun 9th 2005 at 11:48pm
DrGlass
1825 posts
Posted 2005-06-09 11:48pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
make a func_brush and cover it with the block_light texture.
Re: func_brush not casting shadows Posted by rs6 on Fri Jun 10th 2005 at 1:10am
rs6
640 posts
Posted 2005-06-10 1:10am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
you have the same topic right below this one, answered.
Re: func_brush not casting shadows Posted by French Toast on Fri Jun 10th 2005 at 1:14am
French Toast
3043 posts
Posted 2005-06-10 1:14am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Quite.
Re: func_brush not casting shadows Posted by Campaignjunkie on Fri Jun 10th 2005 at 5:28am
Campaignjunkie
1309 posts
Posted 2005-06-10 5:28am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You can also use the brush entity func_illusionary if you're feeling particularly lazy.
Re: func_brush not casting shadows Posted by sneaky uncle on Fri Jun 10th 2005 at 6:41am
sneaky uncle
6 posts
Posted 2005-06-10 6:41am
6 posts 1 snarkmarks Registered: May 19th 2005
Maybe I should have been more clear. I have tried it with the
block light texture and I have tried the func_illusionary entity as
well. Trust me, I'm not that lazy nor am I that stupid. The
problem is baffling to myself and my colleagues.
Re: func_brush not casting shadows Posted by Campaignjunkie on Fri Jun 10th 2005 at 7:02am
Campaignjunkie
1309 posts
Posted 2005-06-10 7:02am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Err, the "lazy" comment wasn't meant to be an insult.. But anyway:
upload your VMF (or make a small test map with the same conditions) and
I'll take a look. I can't really imagine what's going wrong, other than
RAD not running or the shadows being very faint.
Re: func_brush not casting shadows Posted by Leperous on Fri Jun 10th 2005 at 7:42am
Leperous
3382 posts
Posted 2005-06-10 7:42am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
A normal, non-entity brush textured with the toolsblocklight texture WILL block light and cast shadows. If you don't think that it is, then that's either because you have other stronger lights in the area that are swamping out shadows, or that your light isn't being cast that far, or that you're not running RAD and there are no shadows anywhere in your map.

Trust me, this texture works, and if doesn't seem to then there's something else wrong.