rain - upside down?

rain - upside down?

Re: rain - upside down? Posted by $loth on Tue Jun 14th 2005 at 7:49am
$loth
2256 posts
Posted 2005-06-14 7:49am
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Is it possible to make rain going from the floor up? I can't find using the func_precipitation any help.

Help appreciated.
Re: rain - upside down? Posted by DrGlass on Tue Jun 14th 2005 at 3:45pm
DrGlass
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Posted 2005-06-14 3:45pm
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I bet you could use env_embers (brush based) and fiddle with the settings so it looks like rain.
Re: rain - upside down? Posted by $loth on Tue Jun 14th 2005 at 5:12pm
$loth
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Posted 2005-06-14 5:12pm
$loth
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I can get it to go up , but the particles move like well, ambers, not
water, maybe I can use this to my advantage.... I will try messing
around with the colours etc more.
Re: rain - upside down? Posted by $loth on Tue Jun 14th 2005 at 5:51pm
$loth
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Posted 2005-06-14 5:51pm
$loth
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It's too see through, but a back up concept it can be used.
Re: rain - upside down? Posted by DrGlass on Tue Jun 14th 2005 at 6:52pm
DrGlass
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Posted 2005-06-14 6:52pm
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cant you adjest the alpha? or pick the sprite?
Re: rain - upside down? Posted by $loth on Wed Jun 15th 2005 at 6:50am
$loth
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Posted 2005-06-15 6:50am
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Oh, i haven't seen that, i'll have a look again.

starts up steam oh what da ya know, it's updating...again....

these are the parameters in the class info:

Name

Parent

Pitch Yaw Roll

Ember Type

Density(particles per sec)

Particle life time (secs)

Particle Speed(units per sec)

Ember Colour ( or color if you are a yank).
Re: rain - upside down? Posted by Orpheus on Wed Jun 15th 2005 at 1:42pm
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Posted 2005-06-15 1:42pm
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$loth said:
starts up steam oh what da ya know, it's updating...again....
Thanx a hell of a lot. I just ruined a good set of pants. :mad:

The best things in life, aren't things.
Re: rain - upside down? Posted by $loth on Wed Jun 15th 2005 at 6:51pm
$loth
2256 posts
Posted 2005-06-15 6:51pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
$loth said:
starts up steam oh what da ya know, it's updating...again....
Thanx a hell of a lot. I just ruined a good set of pants. :mad:
Please do not derail my thread :razz:

<span style="color: black;">heheheheh

If anyone else has any ideas I'd be happy
to hear them, i'm gonna see if I can do it the old fashioned way using
a sprite between two path_tracks or something similar, does anyone know
if HL2 can use old HL sprites?

</span>