inverted colors

inverted colors

Re: inverted colors Posted by Madedog on Sat Jun 18th 2005 at 12:31pm
Madedog
487 posts
Posted 2005-06-18 12:31pm
Madedog
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Anybody have a clue how they did the HL2 intro?? I am trying to figure
it out, but I am stuck in one place, the one he has the "inverted"
colors of G-Man... anyone knows how to do that??
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: inverted colors Posted by French Toast on Sat Jun 18th 2005 at 2:45pm
French Toast
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Posted 2005-06-18 2:45pm
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Photohop!?
Re: inverted colors Posted by Forceflow on Sat Jun 18th 2005 at 3:26pm
Forceflow
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Posted 2005-06-18 3:26pm
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Maybe something with camera entities ?
:: Forceflow.be :: Nuclear Dawn developer
Re: inverted colors Posted by Myrk- on Sat Jun 18th 2005 at 3:41pm
Myrk-
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Posted 2005-06-18 3:41pm
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Somehow French Toast, I doubt they managed to encode photoshop into HL2 to do inversions in game... I'd go with Forceflow's suggestion, or something similar to the rumble entities. I'd imagine such an entity is a global entity though so every player would be effected.
-[Better to be Honest than Kind]-
Re: inverted colors Posted by Madedog on Sat Jun 18th 2005 at 4:34pm
Madedog
487 posts
Posted 2005-06-18 4:34pm
Madedog
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Well.. since I want to make just something similar to this gman's
speech, i can allow every player to be affected. I don't mind it :smile:

But umm... could it be something to do with umm... overlays??
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: inverted colors Posted by Damic on Sat Jun 18th 2005 at 5:08pm
Damic
113 posts
Posted 2005-06-18 5:08pm
Damic
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Use CFG-Explorer and VMEX and decomplime intro.bsp :wink:
Thx in advantage
Re: inverted colors Posted by Madedog on Sat Jun 18th 2005 at 5:31pm
Madedog
487 posts
Posted 2005-06-18 5:31pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Well, yes, but I don't fully understand the whole making process
(step-by-step), so this ain't a lot of help :sad: And checking all those
out takes so much time that I do not have.... so perhaps someone knows
a good tut? (I have searched the whole internet but can't find it :sad: )
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: inverted colors Posted by Damic on Sat Jun 18th 2005 at 9:48pm
Damic
113 posts
Posted 2005-06-18 9:48pm
Damic
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113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
I will see tommorow, mmmh credits.bsp is intresting :biggrin:
Thx in advantage
Re: inverted colors Posted by Madedog on Mon Jun 20th 2005 at 11:36am
Madedog
487 posts
Posted 2005-06-20 11:36am
Madedog
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487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Okay, I got it done, script_intro input was first to "Enable", then "SetBlendMode" to "1" and then to shut it off, "Disable" :smile:

Anyway, i have another problem, but if I cannot solve it then i'll make another topic (it is not here anyway)
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: inverted colors Posted by Damic on Mon Jun 20th 2005 at 6:07pm
Damic
113 posts
Posted 2005-06-20 6:07pm
Damic
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113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
mmmh weird map construction from valve! If you are comming from the
train in the station and you go true the first "door" the rest of the
map isn't there. Weird it is :S

But thx for the blend mode :biggrin:
Thx in advantage