not able to complete compile.

not able to complete compile.

Re: not able to complete compile. Posted by drag0? on Mon Jun 27th 2005 at 6:12pm
drag0?
5 posts
Posted 2005-06-27 6:12pm
drag0?
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5 posts 1 snarkmarks Registered: Jun 27th 2005 Occupation: schoool Location: USA
I get lots of these in my log and when it runs it runs an older version of the map.. and idea what it means?

[Clip of log]

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 4608.0, 1120.5)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

[/CLIP]
Re: not able to complete compile. Posted by mrod on Mon Jun 27th 2005 at 7:02pm
mrod
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Posted 2005-06-27 7:02pm
mrod
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looks like you need a solid brush in leaf one touching the portal
Re: not able to complete compile. Posted by drag0? on Mon Jun 27th 2005 at 8:23pm
drag0?
5 posts
Posted 2005-06-27 8:23pm
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5 posts 1 snarkmarks Registered: Jun 27th 2005 Occupation: schoool Location: USA
what portal?

it freezes at "PortalFlow" 1...2...3."
Re: not able to complete compile. Posted by Campaignjunkie on Mon Jun 27th 2005 at 8:57pm
Campaignjunkie
1309 posts
Posted 2005-06-27 8:57pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I don't remember too clearly, but this is probably a LEAK. (do a search on "leak" on how to plug it up)

Or go here: http://www.valve-erc.com/srcsdk/Levels/leaks.html
Re: not able to complete compile. Posted by drag0? on Mon Jun 27th 2005 at 10:14pm
drag0?
5 posts
Posted 2005-06-27 10:14pm
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5 posts 1 snarkmarks Registered: Jun 27th 2005 Occupation: schoool Location: USA
wwell i put a holor box aound the whole map to see if it would fix it and it didn't so that rules out a leak right?
Re: not able to complete compile. Posted by French Toast on Mon Jun 27th 2005 at 10:25pm
French Toast
3043 posts
Posted 2005-06-27 10:25pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
1. Don't put a huge box as your skybox

2. Post your whole log

You may have leaks, microbrushes, a whole slew of things causing this problem.
Re: not able to complete compile. Posted by Andrei on Mon Jun 27th 2005 at 10:46pm
Andrei
2455 posts
Posted 2005-06-27 10:46pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Did you play with the vertex manipulation tool? Maybe you have some invalid brushes.
Re: not able to complete compile. Posted by rs6 on Mon Jun 27th 2005 at 11:20pm
rs6
640 posts
Posted 2005-06-27 11:20pm
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I don't remember too clearly, but this is probably a LEAK. (do a search on "leak" on how to plug it up)

Or go here: http://www.valve-erc.com/srcsdk/Levels/leaks.html
I'd say this is your answer. It probly is a leak.
Re: not able to complete compile. Posted by Campaignjunkie on Tue Jun 28th 2005 at 1:40am
Campaignjunkie
1309 posts
Posted 2005-06-28 1:40am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Do you have any func_area_portals? Make sure they divide into two separate areas.
Re: not able to complete compile. Posted by rs6 on Tue Jun 28th 2005 at 2:38am
rs6
640 posts
Posted 2005-06-28 2:38am
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Do you have any func_area_portals? Make sure they divide into two separate areas.
I don't think that fails a compile though, just deletes the area portals.
Re: not able to complete compile. Posted by Campaignjunkie on Tue Jun 28th 2005 at 4:12am
Campaignjunkie
1309 posts
Posted 2005-06-28 4:12am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Oh yeah. My bad.
Re: not able to complete compile. Posted by drag0? on Wed Jun 29th 2005 at 11:27pm
drag0?
5 posts
Posted 2005-06-29 11:27pm
drag0?
member
5 posts 1 snarkmarks Registered: Jun 27th 2005 Occupation: schoool Location: USA
I think it was cuz i had the ladder dissmount slightly overlapping the ladder :S
Re: not able to complete compile. Posted by Dark_Kilauea on Thu Jun 30th 2005 at 3:52pm
Dark_Kilauea
629 posts
Posted 2005-06-30 3:52pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
So... is it fixed now?
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: not able to complete compile. Posted by drag0? on Thu Jun 30th 2005 at 11:52pm
drag0?
5 posts
Posted 2005-06-30 11:52pm
drag0?
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5 posts 1 snarkmarks Registered: Jun 27th 2005 Occupation: schoool Location: USA
ya i checked the log and noticed that it wasn't saying that any more,
i'm not totaly sure that that was it but i didn't really change
anything else, so i'm pretty sure that was it.