Re: showing a message upon trigger
Posted by StixNStonz on
Fri Jul 8th 2005 at 10:57pm
Posted
2005-07-08 10:57pm
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is there a way to have it so that whenever someone looks at an area, they can receive a tiny typed message on their hud?
Re: showing a message upon trigger
Posted by Myrk- on
Fri Jul 8th 2005 at 11:37pm
Posted
2005-07-08 11:37pm
Myrk-
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Look at an area? Don't think so... just use a texture or make it trigger on fire.
-[Better to be Honest than Kind]-
Re: showing a message upon trigger
Posted by Myrk- on
Sat Jul 9th 2005 at 5:47pm
Myrk-
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I take it this is for when looking at that crazy door, it tells you to shoot it with a shotgun? An easier and better way would be to put some decals on the door of shotgun fire, and a shotgun on the floor next to it. When you go near it, it triggers a message telling you to shoot the door with the shotgun.
-[Better to be Honest than Kind]-
Re: showing a message upon trigger
Posted by DrGlass on
Sun Jul 10th 2005 at 8:17am
DrGlass
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If it is for single player, then you can use a func_look entitie (dont
know the real name if that one is wrong) and it can trigger a game_text
Re: showing a message upon trigger
Posted by StixNStonz on
Wed Jul 13th 2005 at 12:06am
Posted
2005-07-13 12:06am
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Location: canada
no,this is for CSS.
Yes, this is for my shotgun breachable door. But its being used as a tactical option, such that this one door can only be opened from one side from a shotty (or a lock from the other side). This way an SGer would be useful to have in your group or for yourself.
Does the game_text give that to everyone?
Re: showing a message upon trigger
Posted by DrGlass on
Wed Jul 13th 2005 at 7:06pm
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no, only to the person who triggers it. I think, not 100% sure