Game Text

Game Text

Re: Game Text Posted by DocRock on Tue Jul 12th 2005 at 3:51pm
DocRock
367 posts
Posted 2005-07-12 3:51pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
How do ya get a game_text entity to work? I've been fiddling with it lately and can't figure it out.

Does it have to do with inputs and outputs?

Can it be triggered by a func_trigger somewhere?
Condemnation without Investigation is the Highest Form of Ignorance!
Re: Game Text Posted by keved on Tue Jul 12th 2005 at 4:26pm
keved
252 posts
Posted 2005-07-12 4:26pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
Yep, you can use a trigger to display the game_text.

1) Add a game_text. Give it a Name and the text string you want it to display, colour, position on screen, etc.

2) Turn a brush into a trigger_multiple/once/whatever.

3) Add an output to the trigger...

My Output Named: OnTrigger

Targets Entities Named: <name of your game_text>

Via This Input: Display
Re: Game Text Posted by DocRock on Tue Jul 12th 2005 at 10:39pm
DocRock
367 posts
Posted 2005-07-12 10:39pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
perfect thanks
Condemnation without Investigation is the Highest Form of Ignorance!