Re: Game Text
Posted by DocRock on
Tue Jul 12th 2005 at 3:51pm
DocRock
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Mar 24th 2002
Location: U S of A
How do ya get a game_text entity to work? I've been fiddling with it lately and can't figure it out.
Does it have to do with inputs and outputs?
Can it be triggered by a func_trigger somewhere?
Condemnation without Investigation is the Highest Form of Ignorance!
Re: Game Text
Posted by keved on
Tue Jul 12th 2005 at 4:26pm
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Jan 21st 2005
Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
Yep, you can use a trigger to display the game_text.
1) Add a game_text. Give it a Name and the text string you want it to display, colour, position on screen, etc.
2) Turn a brush into a trigger_multiple/once/whatever.
3) Add an output to the trigger...
My Output Named: OnTrigger
Targets Entities Named: <name of your game_text>
Via This Input: Display
Re: Game Text
Posted by DocRock on
Tue Jul 12th 2005 at 10:39pm
Posted
2005-07-12 10:39pm
DocRock
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367 posts
929 snarkmarks
Registered:
Mar 24th 2002
Location: U S of A
perfect thanks
Condemnation without Investigation is the Highest Form of Ignorance!