Re: Two weapons
Posted by Crono on
Mon Jul 11th 2005 at 1:07pm
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Your flame thrower doesn't make sense. It wouldn't fire very far with that wide or short of a nozzle. Actually, it'd probably put the pilot flame out. It needs to be long and thin to build up pressure, thus, speed, thus distance to launch the fire carrying fuel far enough to do any realistic damage or to be of any use.
Think about squirt guns that don't have motors. They either need endless pumping to build pressure with an air pump, or, they have long barrels with less pumping.
Blame it on Microsoft, God does.
Re: Two weapons
Posted by Crono on
Mon Jul 11th 2005 at 2:50pm
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Neither am I, I'm just telling you how the physics part works. It may be long enough, the only way to check it to build it or calculate it. But it's still way too wide. Realistically, it'd have to be about half that width OR have a rather small opening nozzle at the very end.
I could explain why, I guess.
Blame it on Microsoft, God does.
Re: Two weapons
Posted by Myrk- on
Mon Jul 11th 2005 at 2:54pm
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Before designing a weapon, think how it works. A flamethrower needs alot of gas (a backpack of gas say), a thin, long nozzle to build up pressure as Crono said, and then a pilot light. The gas is a liquid- it gets squirted out like a water pistol and catches fire from the pilot light. The inflamed gas then flies throught the air. Theres also the gas forms which shoot out gas, but its more of a flame than fire, if you get what I mean.
Now go back and redesign. Take the criticism- don't neglect it.
-[Better to be Honest than Kind]-
Re: Two weapons
Posted by Myrk- on
Mon Jul 11th 2005 at 3:02pm
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Would work better as an SMG. :razz:
-[Better to be Honest than Kind]-
Re: Two weapons
Posted by French Toast on
Mon Jul 11th 2005 at 7:30pm
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What did you make those in? Which program I mean :smile:
Re: Two weapons
Posted by rival on
Wed Jul 13th 2005 at 7:36am
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french toast im assuming its xsi but i could be wrong...
wait i was reading through the forums that guessmyname was posting in and he mentioned wings3d.
Re: Two weapons
Posted by French Toast on
Sun Jul 17th 2005 at 6:03pm
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I don't think it was XSI, because then he'd have XSI DEMO everywhere on
the pic unless he bought the full version. Guessmyname, can you
tell me what you used? I'm still trying to find a program.
I'm just not that motivated...
Re: Two weapons
Posted by Junkyard God on
Thu Aug 11th 2005 at 10:49pm
Posted
2005-08-11 10:49pm
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i'm a fan of gas canisters on backs that you can shoot so they explode, BUT if you make it a one handed flamethrower ( maybe duals! ) it would realy be cool, it realy depends on the skin if it looks like a flame thrower or smg, so make sure you get that themed correctly :smile:
Hell, is an half-filled auditorium
Re: Two weapons
Posted by Tracer Bullet on
Mon Aug 15th 2005 at 5:59am
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Just a little note... The length of the barrel has nothing to do with the velocity of the stream. In fact, the longer the tube you squeeze the fuel through, the more resisrance there is, and the shorter the distance it will fire. The key issue is apature size and pressure. It takes far less energy to apply a large pressure to a smaller apature, which is why squirt guns and flame throwers are designed the way they are. The only reason for the long tube is to keep that flame away from the operator, and possibly to reduce flow turbulence which might produce an inconsistant stream. Then again, who cares? you aren't trying to design a real flame thrower.
Anyway, I second those opinions already expressed. you need to visualize how these weapons might actualy function in real life, and design from there so that they will be believeable.
It is pretty decent modeling though. :smile:
Some people are like slinkys...
They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.