Just before I'm leaving on vacation, I wanted to post some shots of my
contest entry, Vector-Y. I've chosen a steam-time factory look,
somewhat inspired by Oddworlds factories (for those that played Abe's
Exodus and such).
Of course, it had to be surrealistic at some point, so I decided to
twist parts of the map in terms of orientation. Expect walking on
ceilings and walls and using a tube-system as a fast transport method
(teleport styled probably).
Some shots:
The first area, normally oriented, features a open lying RPG. I'm
trying to make it hard to reach in terms of cover and moveability to
some extend.
Second area, this one's flipped on the side. You'll be walking on the
sides of transport belts, while crates come by in an endless stream.
Might be usefull as a transport system to reach hidden area's.
Leading from the previous area, this is a normal hallway with some
transport belts leading outside. I'll probably take the hall to a
flipped train station or something similar. I'll see what that turns
into later.
Notice the transport belt, well, going weird.
So far, I've done only basic architecture for half of the map, plus some entity testing and basic textures/lighting choices.
Feel free to comment or critisize. I'll try to check back as soon as possible.
Create-ivity - a game development blog