Re: de_manor
Posted by Juim on
Thu Aug 4th 2005 at 2:08am
Juim
member
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Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
Since Orpheus seems to be missing I will tell you that you need to use a jpeg optimiser to reduce the size of your pic files.
Re: de_manor
Posted by Cthuga on
Thu Aug 4th 2005 at 12:37pm
Posted
2005-08-04 12:37pm
4 posts
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Registered:
Aug 3rd 2005
Reno : Background is small, cuz map takes really much fps :/ I've cut many things to make map more fast, with less requirements. Yeah - it's 3d skybox.
What do you mean with that "strange dimensions" ?
Re: de_manor
Posted by Cthuga on
Thu Aug 4th 2005 at 3:30pm
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Registered:
Aug 3rd 2005
Yeah - you got me. Map isn't fully compiled, because it would take more than one week. Too much for me :sad:
Re: de_manor
Posted by Junkyard God on
Thu Aug 4th 2005 at 4:19pm
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Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
to make your map faster you should also ( if you haven't yet done this) consider using alot of hint brushes ( use em correctly though ) as this has drastically improved fps in some of my work.
Hell, is an half-filled auditorium
Re: de_manor
Posted by Myrk- on
Thu Aug 4th 2005 at 10:29pm
Posted
2005-08-04 10:29pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Screens don't load for me :-/ I don't know much polish, which is whats on the page I get when I try to visit them, but I do know it says you've exceeded your bandwidth :razz:
-[Better to be Honest than Kind]-
Re: de_manor
Posted by BlisTer on
Fri Aug 5th 2005 at 2:05am
BlisTer
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Jun 10th 2004
Location: Belgium
looks nice, especially the stairs. but fix those misaligning bricks.
These words are my diaries screaming out loud
Re: de_manor
Posted by Crono on
Fri Aug 5th 2005 at 4:35am
Crono
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Dec 19th 2003
Location: Oregon, USA
It looks pretty nice, texture and layout wise.
However, some of the details aren't coming together as nicely as they could.
For instance: The stairs seem to end far too close together. Try, instead, to have them curve out and end right before the opening in the wall (meaning extend the curve up towards the entrance), most likely, adding stairs, but it will move both start points on the stairs farther away from each other. This will give more room in the middle of the floor, while still leaving that little space behind the stairs. To make that accessible, something that would look nice, is if the underside of the stairs were opened up with some nice architecture. This could also be an excuse to put some water in, if you're not going for the overly parched desert look. That way the back is still accessible, the stairs look proper, and you have some less boring architecture in your map. The wood in certain areas also makes no sense. Why would the ceiling and railing be wood, then a set of stairs solid stone?
The only other complaint is: What's with the crates? I know they're for cover, but get more imaginative. Why are they there, in regards to the setting and not a map? Did someone just move in or something? Try something else for cover points. And ditch those stone crates in the room with the stairs.
I'd then suggest going through and fancying up the architecture. You can add statues, beautifully shaped stones, all sorts of things that will make this map pop out.
I think, in one of the higher traffic areas, put some vases and porcelain statues, which can all be shattered. It'd be a nice touch.
Anyway, you're off to a nice start.
Blame it on Microsoft, God does.
Re: de_manor
Posted by Underdog on
Sat Aug 6th 2005 at 10:56am
Posted
2005-08-06 10:56am
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
This images never loaded fully for me. They took forever for the bit I saw as well. They must have been huge since my DSL is pretty snappy.
As for the map parts I saw, you seem to have fallen into the same rut most new mappers do which is an out of proportion scale.
The areas are over large and need to be scaled down a bit. I do however like the architecture and have no complaints about anything I saw in the 1/2 pictures that downloaded.
If you could scale this map down and keep the style, I feel you'd have a winner.
There is no history until something happens, then there is.