Hi,
I need to know if there is a way to, (in a multi-player Sven Coop Map (kinda like co-operative Half life)), if there is a way to give the player(s) a bunch of ammo (<-- already know how) and then when they die, NOT have them drop their gun?
Basically, what i am attempting to do for a LAN Party, (Local Area Network party, going to my friends basement and gaming for 48 hours straight), is i am creating a map where the players are defending against high-health, fast-moving monsters in a midnight setting. If you've ever played Defence Alliance (some kinda mod for UT,) then you'll know what i'm talking about. If not, well, look it up or something. You and your allies are trying to defend against waves of monsters, ect.
So i wanted to make some classes for this awesome map (ok, it's not that great, but whatever,), so i used a combination game_player_equip and trigger_multiple and trigger_teleports to give the illusion that people can pick classes. (Classes are things like, soldiers, snipers, HW guys, Futuristic soldiers, medic, ect. and each player can select which they want to be.)
Now here's where i run into my problem; when someone dies, their weapon drops, and someone else (of a different class) can pick it up. Obviously i don't want this, it tends to allow a sniper to pick up a rocket launcher. Anyways, Is there any way to use an inverted monster_maker to always create -1 whatever weapon??
If you can figure out something to this bizzare problem i will thank you very very very much, and include you in the credits of my map.
-Da MaN
P.S. I tried setting up a clip+func_illusionary brush so the weapons would just fall through, but then found out the monsters can't walk on them.

So any suggestions you can give me would be greatly appreciated.