Re: Minimum light level?
Posted by xenocide_x on
Mon Aug 29th 2005 at 9:34pm
12 posts
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Registered:
Aug 25th 2005
So I have a cs:source map, and I have finished the light tweaking. The current
lighting is beautiful if I do say so myself, but it has a problem. In
some parts of my map it is just too dark to see the opponents.
In hl1 I believe there was a command for rad that allowed you toset a minimum light level for the player character.
Q:Is this still the case and if so what is it?
Q2:If not is there any other way you guys can suggest to fix this problem?
thankyou!
edit cs:source map
Re: Minimum light level?
Posted by xenocide_x on
Mon Aug 29th 2005 at 10:25pm
Posted
2005-08-29 10:25pm
12 posts
281 snarkmarks
Registered:
Aug 25th 2005
I have lights of varying intensity, and there in lies the isue.
I guess I could add some light entities to brighten certain spots, it's
just that the lighting effects are really beautifull. they are dark and
moody, and they give the meuseum character and a sense of environment.
When I mapped for half-life 1 and cstrike .1-1.6, I used to say "hey,
the map is dark, buy nightvision" the problem is people just wont play
it :sad:
well, thankyou for the help. if anyone else has any ideas omegaslayer, i'd apreciate it.
I think I am going to see if there is a light type or checkbox therein to affect only players. that would be ideal...
Re: Minimum light level?
Posted by DeathZone on
Tue Aug 30th 2005 at 12:49am
Posted
2005-08-30 12:49am
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Registered:
Dec 16th 2004
Way back when I first started mapping for TFC, I stumbled on this trick
for minimum light level for HL1 (stopped using it after a while so I'm
not sure if it works in hl2 or not)
Go to the map properties ent - worldspawn
Turn smart edit off and add the parameter _minlight with the value of anywhere between 0 and 1
This can be applied to lots of different ents to my understanding.
Re: Minimum light level?
Posted by Paladin[NL] on
Tue Aug 30th 2005 at 6:45am
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May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Basically you're saying "override the damn thing"...
between 0 and 1, does that mean 0 = dark and 1 = fullbright?
Re: Minimum light level?
Posted by satchmo on
Tue Aug 30th 2005 at 4:14pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Do you have any outdoor area in your map? If you do, you just need to adjust the light_environment setting. Change the ambiant light to something higher (between 30 to 50). This should solve your problem.
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." -- Samuel Beckett, 1983