Played it some hours ago, went to bed, and now I'm finally commenting on it... :smile:
The map was great. Well-made, well thought out and it certainly kept
you busy and maintained a good tension. I thought I couldn't get
surprized like that in a custom map anymore, but Adam proved me wrong
there. Challenging also, I almost ran out of life at several spots and
was topped off at others. Really well made, good use of enemy placement
too. It really felt as if the Combine were actively searching for me,
rather than just standing at spots, waiting for things to come by, as
you see in so many maps. A good example on that.
I do have some critics, though. The music, while nice made and a great
improvement to the athmosphere at times, did get a little sloppy
sometimes when another fragment was started. I also felt some indoor
bunker area's could've been a little darker, to add to the athmosphere
more. Especially the headcrabs part. And I missed a puzzle or two.
There was a vent, for example, in that headcrab part, that I tried to
get into using a barrel, but I couldn't see anything in it. That
could've held a goodie or been a route to a secret. I love secrets, you
know... :smile:
So, overall, a very well-made map, and I'm looking forward to see more... :smile:
Create-ivity - a game development blog