Minerva - Metastasis

Minerva - Metastasis

Re: Minerva - Metastasis Posted by Campaignjunkie on Sat Sep 3rd 2005 at 6:05am
Campaignjunkie
1309 posts
Posted 2005-09-03 6:05am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
http://www.hylobatidae.org/minerva/

One of the best HL2 singleplayer experiences available today, by the
author of Someplace Else. Get it while it's hot and then post your
thoughts here! :smile:
Re: Minerva - Metastasis Posted by nooba on Sat Sep 3rd 2005 at 6:25am
nooba
146 posts
Posted 2005-09-03 6:25am
nooba
member
146 posts 104 snarkmarks Registered: Jan 20th 2004 Location: Australia
I really liked it. IMO, it was a bit short. :smile:

EDIT: Actually, it was long enough for just one level. :biggrin:
Re: Minerva - Metastasis Posted by Captain P on Sat Sep 3rd 2005 at 8:08am
Captain P
1370 posts
Posted 2005-09-03 8:08am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Played it some hours ago, went to bed, and now I'm finally commenting on it... :smile:

The map was great. Well-made, well thought out and it certainly kept
you busy and maintained a good tension. I thought I couldn't get
surprized like that in a custom map anymore, but Adam proved me wrong
there. Challenging also, I almost ran out of life at several spots and
was topped off at others. Really well made, good use of enemy placement
too. It really felt as if the Combine were actively searching for me,
rather than just standing at spots, waiting for things to come by, as
you see in so many maps. A good example on that.

I do have some critics, though. The music, while nice made and a great
improvement to the athmosphere at times, did get a little sloppy
sometimes when another fragment was started. I also felt some indoor
bunker area's could've been a little darker, to add to the athmosphere
more. Especially the headcrabs part. And I missed a puzzle or two.
There was a vent, for example, in that headcrab part, that I tried to
get into using a barrel, but I couldn't see anything in it. That
could've held a goodie or been a route to a secret. I love secrets, you
know... :smile:

So, overall, a very well-made map, and I'm looking forward to see more... :smile:
Create-ivity - a game development blog
Re: Minerva - Metastasis Posted by Crono on Sun Sep 4th 2005 at 10:31pm
Crono
6628 posts
Posted 2005-09-04 10:31pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Ran through it yesterday.

Well made. Felt like a new chapter of hl2, actually.

The entire prison felt very ... creepy, I guess I would say. The layout is purposfully confusing and several times I'd see a combine run down the hall and turn the corner and I'd get there and he's gone. I'm sure that's just because of the nodes he placed, but, still well done.

It's probably the only time I've actually been somewhat tense when there was actually nothing to worry about, since there was plenty of health and everything there. It was just the anticipation of what was next.

I look forward to the rest of it.
Blame it on Microsoft, God does.
Re: Minerva - Metastasis Posted by Junkyard God on Tue Sep 13th 2005 at 10:11am
Junkyard God
654 posts
Posted 2005-09-13 10:11am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
looks pretty neat :smile: toobad i don't have a pc yet that runs it without not-rendering walls etc.
Hell, is an half-filled auditorium