Create a 'smoke/steam' effect

Create a 'smoke/steam' effect

Re: Create a 'smoke/steam' effect Posted by xconspirisist on Sat Sep 3rd 2005 at 10:00am
xconspirisist
307 posts
Posted 2005-09-03 10:00am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
You know the blasts of smoke/steam that come from pipes in half life single player? Could someone point me in the right direction for creating one of these, specifically to be triggerd via a multimanager. Many thanks.
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Re: Create a 'smoke/steam' effect Posted by fishy on Sat Sep 3rd 2005 at 11:39am
fishy
2623 posts
Posted 2005-09-03 11:39am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i've never made one, but i'd imagine a little row of sprites would be my 1st route if i was to try. as the sprites get further from the vent/broken pipe, i'd reduce the render value and slow them down a bit. if the steam/smoke is to be constantly on, then you don't need a multi_manager.
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Re: Create a 'smoke/steam' effect Posted by jake on Sat Sep 3rd 2005 at 2:59pm
jake
59 posts
Posted 2005-09-03 2:59pm
jake
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59 posts 6 snarkmarks Registered: Jul 21st 2005 Location: England
Spirit of half life has an env_particle entity which produces nice
looking steam or smoke very easily along with all sorts of other stuff.

http://spirit.valve-erc.com/index.php?area=downloads
Re: Create a 'smoke/steam' effect Posted by fraggard on Sat Sep 3rd 2005 at 3:46pm
fraggard
1110 posts
Posted 2005-09-03 3:46pm
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
fishy's answer is spot on.

Check this for more info: http://collective.valve-erc.com/index.php?doc=1046748015-97868500

You need to modify that setup very slightly. Set a multimanager to
trigger them periodically, one-after-another from the base of the steam
(near the vent) to the tip of the steam.