Re: Create a 'smoke/steam' effect
Posted by fishy on
Sat Sep 3rd 2005 at 11:39am
Posted
2005-09-03 11:39am
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
i've never made one, but i'd imagine a little row of sprites would be my 1st route if i was to try. as the sprites get further from the vent/broken pipe, i'd reduce the render value and slow them down a bit. if the steam/smoke is to be constantly on, then you don't need a multi_manager.
i eat paint